Colonel Croesus: Turn 5

The paths and waypoints assigned by the Comment Commanders this turn, radiate into the darkness like a toadstool’s mycelium. Conscious that the clock is ticking, Croesus and Co. are out to secure one subterranean chamber (‘LEAD’) and inspect/subdue another (‘ZINC’) from multiple angles.

(Colonel Croesus is an open-to-all game of Combat Mission: Fortress Italy in which Allied forces are orchestrated by commenters while German units are computer controlled. Each daily turn covers one minute of WeGo action. For a scenario outline and accounts of earlier turns, click here) (more…)

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