While playing a game may sometimes be a short experience for players, hundreds, if not thousands, of work hours created it, even more so for longer titles. Game development is complicated, and crossing the finish line to hit release is a feat unto itself.
However, sadly, not every game makes it across that line. A few end up somewhere informally known as “development hell.” It’s here that games might reside for months, years, or in some rare cases, over a decade. In Part 1 of this development hell series, we detailed the development history and path to development hell for five games – Pikmin 4, Skull & Bones, Beyond Good and Evil 2, In the Valley of Gods, and Dead Island 2 – and below, in Part 2, we’ll examine five more.
Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses
Email:
public1989two@gmail.com
www.itsec.hk
www.itsec.vip
www.itseceu.uk
Leave a Reply