^Stay tuned after the ad for our deep-dive chat into Midnight Suns, with thirty minutes of gorgeous ultrawide footage
We’ll admit it: we thought Marvel’s Midnight Suns had 6/10 written all over it. It seemed to so confused, that we wondered for months – in private – about whether it could possibly be a good, coherent, intelligible experience with so many disparate elements going on. A Marvel XCOM game that’s also a card battler, but also a relationship simulator, but also a creepy Metroidvania style National Trust explore-em-up? And in the era of Extreme MCU Fatigue? We honestly thought it was destined to underwhelm.
Well, we’ve never been happier to be proven utterly wrong: Midnight Suns is legit. It’s by some distance the best superhero game of the year. The sheer gulf in quality between it and Gotham Knights – an oddly sort of Deep Impact to the Armageddon of superhero ensemble pieces where they all hang out in a big creepy building between missions – is, frankly, so wide that even The Hulk would struggle to leap it.
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