Canadian Wildfires, Ghost of Tsushima, and Miyazaki: Soulframe is more than the sum of its parts

Do you ever get the impression that video games use the ongoing environmental disaster we’ve been going through as window dressing – a justification for having a tornado rage in the background of a level, or why a blazing fire has suddenly broken out mid-mission? It’s dire enough to see governments paying lip service to the issue, but aside from some genuine attempts from indie devs, there’s not much to dig your teeth into. If only there was a game – perhaps even one influenced by Ghost of Tsushima and Souls games – that really dug into the whole situation.

“I shouldn’t have said anything. Now when I rip it off, everyone is gonna know (laugh)! You can’t help but notice it, can’t you? The camera is very similar. We had more thrash on the way that you lock on, the way the camera works, and the way that combat pacing – how punishing or not it is. Ghost just blew me away.”

Enter Soulframe – an upcoming MMORPG from Warframe developer Digital Extremes. The game got its first gameplay demonstration last weekend, in which the developers showed off a game that’s obviously got this topic at its heart. Not as the trim on the car, but the (hopefully electric) engine powering it. I was able to sit down with director Steve Sinclair prior to the showcase in London Ontario, to dive into Soulframe. While it’s early days, he proved more than happy to expand on his personal desire to tackle the subject matter sincerely.

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