Ghost of Tsushima lets the player customize their playstyle by giving them choices when it comes to Jin’s progression and what techniques he has available. If the player does everything there is to do, they will eventually gain access to all of Jin’s techniques, but there are certain ones which can be incredibly helpful to have early on. These techniques make certain aspects of the game much more manageable, and as such, they should be obtained as early as possible. This holds true for all players in any playstyle, as both stealth and open combat are forced sometimes, and players won’t be able to rely solely on one or the other.
Every time the player completes a mission, rescues a hostage, or even defeats a patrolling band of Mongols, they will gain an increase to their legend. With each node the player fills out, they are rewarded one technique point. Technique points can also be obtained from clearing certain forts as a bonus, and players with the Digital Deluxe Edition of Ghost of Tsushima will start with additional technique points. Unlocking powerful abilities with these technique points can shape how the player approaches the game, and missing these must-have techniques will make things must harder.
Unyielding Sword Parry is attainable early on in the deflection tree and makes certain unblockable attacks able to be parried. This is incredibly useful against enemies later in the game as they will begin to use a lot of unblockable attacks. Without this technique, players will be forced to dodge these attacks, which don’t leave enemies open as much. This can also be very hard since Ghost of Tsushima doesn’t have a lock on feature. After attaining the Unyielding Sword Parry, it will be hard to remember how the player ever went on without it at first.
In the same vein, the Unyielding Spear Parry is equally (if not more) vital. This one will take a little bit more investment, as players will have to first get the Unyielding Sword Parry and Deflect Arrows, but both of those are great techniques as well. The reason why this technique is particularly important is because, without it, all spear attacks are unblockable. Players will be forced to dodge every attack coming their way from a spear, and one of the final bosses of Ghost of Tsushima will be a lot easier with this ability.
It shouldn’t take long for new Ghost of Tsushima players to figure out that one of the most annoying things in the game are the archers. Though they tend to be polite and announce to the world when they’re about to fire, it can still be difficult to dodge arrows when trying to manage melee combat as well. Deflect arrows makes this incredibly easy, as players simply need to hold down the block button and be immune to all arrows. The one exception to this is fire arrows, as if the player is standing in Pampas Grass, the grass will catch fire and burn them.
Iron Will can be found in the Evolving Tactics skill tree underneath Recover Health on the far left side. This technique is essential, and should probably be the first one player purchase. Normally, when the player goes down, they will either bleed out or be executed by an enemy, but this technique allows players to spend two resolve to get back up, albeit with very little health. Regardless, this can be the difference between having to restart an entire duel or combat segment. Because of the cost, players will want to also hunt down Bamboo Strikes across Tsushima to increase resolve.
This technique definitely isn’t essential for survival, but it will drastically speed up travel time and the quality of life improvement it grants is hard to pass up. If the player presses circle just before landing from a high fall, they will roll and negate all fall damage. This can make descending cliffs much faster as finding a route to climb down or looking for alternate ways down are completely negated. This still won’t save Jin from absolutely lethal falls, but it does go a long way in making Ghost of Tsushima‘s exploration feel both easier and much more natural.
Ghost of Tsushima‘s four stances will play a pivotal role in combat throughout the entire game, and as such they should be priority for players. While some may find the upgrades for the stances to be lackluster, especially those that don’t much like using the hold triangle attacks of each stance, the third upgrade node in each tree (Strength of Mountains, Tides, Gales, and Heavens for Earth, Water, Wind, and Moon respectively) should definitely be obtained as soon as possible. These each increase the stagger damage caused by heavy attacks from the stance when used against the appropriate enemy, which can be incredibly useful, especially when paired with Gosaku’s Armor.
This is more specific to fans of archery, but Ghost of Tsushima‘s Concentration technique can turn Jin into a death machine if used properly. While aiming, clicking in the left stick will slow time, giving Jin the space he needs to draw his bow, aim, and place a shot. This can be useful in a number of situations, but when combined with the Mythic Armor of Tadayori and the Charm of Izanagi (which returns arrows after headshots), entire groups of Mongols can be killed with one use of this technique.
Both the Chain Assassination Master and Improved Standoff Streak effectively accomplish the same thing in different ways. Both of these techniques allow players to kill up to three enemies before starting combat, but the former is more Ghost while the latter is more Samurai. Both techniques are incredibly useful, but which one the player should get first is up to them. It’s worth noting that when paired with the Sakai Clan Armor, players will be able to kill as many as five enemies at once with a successful standoff.
Ghost of Tsushima is available now exclusively for PS4.
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