Of its many unique mechanics, spell fusion is one thing that sets Final Fantasy Crystal Chronicles Remastered apart from other games in its genre and in the Final Fantasy franchise as a whole. While it isn’t necessary for players to use this system at all, understanding and getting the most out of it will enhance players’ experience with the game and result in some pretty cool combos. There are 6 base spells within the game, but together they can form a total of 23 unique spells that each have powerful effects. Players will need to master spell fusion and know which spells to fuse to use them all, though.
Final Fantasy Crystal Chronicles Remastered is and always was a game that focused mainly on teamwork. In the single player mode, though, players can cast these spells by fusing them from within their commands menu. Alternatively, sometimes Mog the Moogle will cast a spell with the player to aid in spell fusion, but this happens infrequently and can be a bit unpredictable. Regardless of which mode is played, the combinations to make each of these spells remains the same and this knowledge can be applied either way.
The most basic type of spell fusion involves fusing two or more of the same spell together. Doing so creates a stronger version of the base spell used in fusion, resulting in the “ra,” “ga”spells that fans know are some of the strongest spells in Final Fantasy. For example, fusing two Blizzard spells creates Blizzara, and fusing three will create Blizzaga (the same holds true for the Fira, Firaga, Thundara, and Thundaga spells but with Fire and Thunder base spells respectively). These spells not only do much greater damage but also affect large areas as well. Timing does matter here, and if players wait to release their spell until the marker is in the second sweetspot, a stronger spell will be cast.
This also works for restorative spells such as Cure, Clear, and Life. Cure follows the same pattern as the elemental spells, meaning fusing two Cure spells creates Cura while mixing three Cure spells creates Curaga, each with increased range and potency. Clear and Life work somewhat differently, though. Combining two Clear spells creates Clearaga which removes all status effects from the entire party. Combining two Life spells creates Arise, reviving one fallen player to full health. These restorative enhanced spells are multiplayer only.
Despite being one of the more memorable spells in many Final Fantasy games, Gravity is actually pretty easy to cast in Crystal Chronicles. In order to achieve this spell, players need simply fuse two of any different elemental spells. For example, fusing Fire with either Blizzard or Thunder will create Gravity, and likewise fusing Blizzard and Thunder together will have the same effect. This spell brings flying enemies down to the ground, negating their damage resistance. It also does heavy damage to stone enemies. Mixing all three spells together (Fire+Thunder+Blizzard) makes Graviga, a more powerful and wide range variant.
Slow is a useful spell to have on hand when overwhelmed by enemies, as it will not only slow down their movement but their attack and charging speeds as well. This spell is created by combining the Life Magicite with any other elemental spell. In its base form, it’s not likely to hit multiple targets, but by fusing the Life spell with two other elemental spells, players can cast Slowga, slowing down all enemies on the screen for a considerable time.
The antithesis of Slow, Haste affects allies and drastically increases their movement speed, attack speed, and charge speed. This affects the time it takes to charge spells and focus attacks, and can dramatically increase a party member’s damage output and maneuverability when used in the right situations. Furthermore, though this can be difficult and requires four players, fusing a Life spell with three Cure spells casts Hastega, increasing the speed of all players dramatically for an impressive duration. Like other area of effect buff spells, Hastega can only be cast in multiplayer, though Haste can be cast when in singleplayer mode.
Casting Holy is very similar to casting Slow, but the order the spells are cast does matter. In order to cast Holy, the Life spell must come after the elemental spell. This spell does impressive damage but also deals bonus damage to invisible enemies, making them visible for a short time. This may seem niche, but it will definitely come in handy throughout player’s quest for Myrrh. Adding a second Life spell to the mix powers up the spell and creates Holyra, affecting a much wider area. Holyra can only be cast in multiplayer, though.
Like Slowga, Stop is cast by combining a Life spell with two elemental spells (Fire/Thunder/Blizzard), but there’s a trick to obtaining this spell instead of Slowga. It helps if players view Stop as a sort of third upgrade to Slow, as though casting it is the same, players will have to wait until the last sweetspot on the time in order to unleash this spell. Stop completely freezes enemies in their tracks, immobilizing them in terms of both movement and attacks. Players are free to bash on them until the spell finally wears off.
Utilizing all of these different spell combinations will not only make the game much easier but also a lot more fun. Coordinating with players online can be tough, but there are new quick chat commands to help with that. With that in mind, it is important to make sure each player is making the most of their strengths, so if interested in magic it may be wise to pick the Yuke tribe as they are the most adept at magic of Crystal Chronicles Remastered‘s four main races.
Final Fantasy Crystal Chronicles Remastered Edition is available now on Mobile, PS4, and Switch.
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