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For Red Blue Games co-founders Edward and Lucas Rowe, developing games has always been intertwined with their indescribable bond as twin brothers.
“We’d make Paper Mario levels on spools of paper,” Lucas recalls with a smile.
“We would take those spools of paper and get on either end of it and draw until you met in the middle and you have a world,” Edward adds. “We would do battles with stick figures where we’d each draw a picture and you’d fill it in one at a time and sort of fight each other by adding to the drawing.”
Since they were kids, Edward and Lucas have always been making games together, whether it was on spools of paper, using the HyperCard program on a Mac Plus, or creating a Dungeons & Dragons game using little outside of a Lego set and their creativity. Games became a passion that they both knew needed to be a part of their future.
“The running theme of our childhood is just sort of entertaining ourselves by making games for each other,” Lucas says.
Games are what deepened their connection, but as the pair got older and their programming skills grew, the two put their passion for creating together on hold to pursue careers in programming and families. That was until 2013 when the brothers finally decided it was time to take the plunge and return to their love of making games.
“We reached a point where we were both ready, and I feel like there’s a window in your life when you can do something like this and that window was open,” Lucas says. “We knew it was going to close soon, so we took the chance to do it when we could.”
That brings us to Sparklite, the duo’s first major foray into the indie scene. The adventure game features gorgeous visuals and a unique soundtrack, a relevant story and protagonist, and a gameplay loop that will appeal to anyone familiar with the genre. The Rowe brothers are confident they can make a splash with Sparklite.
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The road hasn’t always been easy for the Rowe brothers, but whether it’s design challenges or working with family, they’ve never doubted their decision to branch out on their own. With Sparklite’s imminent release, the brothers will finally achieve a dream that all started with a simple roll of paper.
“We’re launching across the world, so there’s going to be someone in Brazil that plays our game and it’s just really cool to think about,” Lucas says. “I’m really glad we did it. There are just no regrets right now, because there’s just no way this could have happened a few years ago.”
Sparklite launches on November 14 for Nintendo Switch, PS4, Xbox One, Mac, and PC.
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