The setting of Cyberpunk 2077 is packed full of street gangs that players will encounter on their journey through Night City. With every side-quest in the game supposed to be like a full story, it is likely that they won’t just add flavor to the game but will have distinct territories and recognizably different styles of combat.
The gangs of Cyberpunk 2077 are extremely diverse in their MOs, aesthetics, and relationships with the technology and corporations of the Cyberpunk series. Here are all nine of the gangs of Night City that players can expect to meet in the upcoming CD Projekt Red game.
Animals are strongmen. Obsessed with achieving the peak of human physical capabilities, they use melee combat-enhancing cyberware and pump themselves full of something they call “the Juice” that works like some kind of super-steroid. Players will likely be able to get their hands on some in the game if they want to increase their strength and speed. Sasquatch is their current alpha female and has led the Animals as they ally themselves with NetWatch, an anti-cybercrime task force. They can also be found as bouncers across Night City and are in a gang war with the Voodoo Boys.
Maelstrom’s members dress in chrome and leather, and many have chosen to enhance themselves with so much cyberware that around a third of the gang is in full-on cyberpsychosis. They mostly deal in illegal meds, but when they’re hired for hit jobs have been known to execute them in spectacularly bizarre fashion. They are rumored to produce black market braindance records that are particularly violent and disturbing. They’re fascinated by the Net and the occult.
Scavengers are a gang that kidnaps people with cyberware and forcibly harvests it from their bodies. They can be found all over Night City, in particular at black markets for those who aren’t squeamish about their methods. They are the most spread thin and least philosophically unified of the gangs of Night City, but their profit incentive keeps them as one of the most common types of gang member to encounter.
The Mox was formed in 2076, making it one of the newest gangs in Night City. The Mox claim to “protect working girls and guys” and were formed after the death of Lizzie Borden, a club owner and former prostitute who treated her workers fairly and protected them from abuse. The gang primarily works to protect sex workers and sexual minorities, though not without a fee. Most of their income is generated through Lizzie’s Bar, a braindance club in Night City where character Evelyn Parker has been seen in-game.
Tyger Claws is a Japanese gang that ruthlessly protects their territory in Night City’s Japantown. Formed in 2020, they rely on martial arts over cyberware. They are heavily based on the Yakuza both in and out of universe, and own more businesses in Night City than any of the other gangs, making most of their money through human trafficking and prostitution. They also create the drug “glitter” and have ties to the Arasaka megacorporation, one of the most powerful forces in the world of Cyberpunk.
The Valentinos have one goal: seduce the most attractive women in Night City. They are usually non-hostile, unless the husband of one of the subjects of their desire gets involved. They are one of the largest gangs by 2077, controlling parts of Heywood with high Latino populations, though anyone is able to join the gang. The gang’s intense code of loyalty helps keep corporate enforcers and police out of their areas.
Obsessed with strange rituals, natural drugs, and sadism, the Voodoo Boys often mutilate their victims to inspire terror across Night City. They are one of the NCPD’s most wanted gangs due to the public and performative nature of their crimes. In 2077 they are a mostly Haitian gang that also helps the Haitian community established on the West Coast in the 2060s after a natural disaster decimated their home country. Little is known about their goals, but they are expert hackers and appear to be invested in uncovering the secrets of the Old Net.
The Wraiths are a gang of Raffen Shiv, a subculture of the Nomads which the player can choose as one of three Life Paths in Cyberpunk 2077. They are led by Dogkiller, who is said to wear clothes made from human skin when they attack at night. They make most of their income from the spoils of these night raids. They deck out the cars they use to travel the desert just beyond Night City’s boundaries, and much of the time resemble Mad Max-style raiders in both their appearances and methods.
6th Street is a gang created by Americans who formed their own police force, feeling dissatisfied with the NCPD. Many of them are former cops or veterans, and they are obsessed with bringing their own idea of justice to Night City. They wrap themselves in patriotic tropes in Cyberpunk, but they also engage in extortion, smuggling, robbery, and other typical gang activities. Unlike the other gangs, their close personal ties to the police has allowed them to operate without much threat from either corporations or the NCPD.
There are many more factions to be found across Cyberpunk 2077, but the gangs of Night City give insight into some of the political tensions and uneasy alliances formed between the street and corporate levels of Cyberpunk’s society. It remains unclear whether or not fans will be able to join some of these gangs or perhaps even change the balance of power in Night City through their actions in-game.
Cyberpunk 2077 launches November 19 for PC, PS4, Stadia, and Xbox One, and later for PS5 and Xbox Series X.
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