The final DLC to Fallout 4 transports the player in the middle of the desert where a quirky bunch of raiders have set up camp in an rundown amusement park. Nuka-World provides unique gameplay in that regard, not only due to its vibrant and bright environment but also thanks to the raider storyline.
One of the first major quests when the Sole Survivor arrives to the park is to liberate the five other areas surrounding Nuka-Town. This quest is the Grand Tour and is likely going to take the majority of the player’s attention due to how long and challenging it is. Not to worry, however, since properly preparing for this monumental task helps to complete it with success in no time.
10 Keep The Division In Mind
The whole point of the quest is ultimately to divide the park by raider factions. Each gang is eager and greedy to get their slice of cake, and they’ll pester the Sole Survivor about it regularly even as they’re still finishing the quest. After each park is freed, the player must raise a flag for one of the factions.
Dividing the park equally isn’t possible, but it is possible to make sure two gangs will stay loyal to the player until the end by giving both of them two parks. The last gang will therefore only get one, and will be the one to turn on the player at a later stage. So, make the choice of whom to support early on, and don’t divide the parks willy-nilly.
9 Grab The Medal And Cappy Quests
Before heading out to explore these parks, spend a bit more time in Nuka-Town to grab a few additional quests. These are collection quests, so it’s best to get them now so that the player doesn’t have to return to the parks and go through them all at a later stage.
Make sure to speak with Sierra, who will most likely be somewhere around The Parlor in Nuka-Town, and grab the quest Cappy In A Haystack from her. Also speak to N.I.R.A., the Nuka-Cola shaped Protectron patrolling the outside of the marketplace, just outside of Cola-Cars arena to get the Precious Medals quest.
8 Take Note Of Star Cores And Inaccessible Areas
When initially setting out, it will quickly become obvious to the player that many of the areas and features of Nuka-World aren’t available due to power being off in the entire park. There are a handful of these locations, often barred by a terminal that must be powered. Make sure to take note of them and come back later after the Power Play quest is finished.
It’s also very important to keep an eye out for these circuit board items that glow with red. They can be found randomly in various parks and even outside of Nuka-World in the desert. These are Star Cores, and will be extremely handy at a later time in the game, so keep an eye out for that while on the tour to avoid having to come back and recheck all the parks.
7 Get A Follower
In terms of difficulty, Nuka-World is absolutely no joke. Players who arrive here at only level 30 or slightly above will definitely have a bit of a hard time, as many of the enemies are very strong and deal tons of damage. That being said, it’s not an impossible task to finish the DLC that early on.
The parks that need to be freed especially are filled to the brim with dangerous critters, so grabbing a follower along is a good idea. In particular, Porter Gage is an excellent choice for those going for a raider storyline. Otherwise, a tanky character like Paladin Danse will serve a player great.
6 Visit Bradberton First
Before wandering into any of the parks, it’s recommended to explore the outside of Nuka-World, if not for the loot then for the sake of interesting side quests. Namely, there’s the town of Bradberton located northeast of the park itself, which is overrun by ghouls but has a few nice spots for some random loot.
It’s also a good idea to come here to grab a holotape off of a ghoul woman’s corpse. Rachel will be located around the middle of the town, in a lit-up rundown house. Her story will shed some light into the situation at Kiddie Kingdom and will help the player with Oswald later on.
5 Start With Dry Rock Gulch
If the difficulty of the parks is a major problem, then the best way to go about starting The Grand Tour is to start with the easiest. Dry Rock Gulch is the least deadly out of the five parks, and features mostly bloodworms and other insects that are very easy to deal with.
After Dry Rock Gulch the easiest is Kiddie Kingdom, after which the remaining three parks are roughly similar in difficulty, with the World of Refreshment and the Nuka-Cola bottling plant being slightly easier than Safari Adventure and Galactic Zone.
4 Kiddie Kingdom: Prepare For Rads
Kiddie Kingdom might not be difficult in terms of its enemies, since it’s basically just filled with painted ghouls that are easy enough to deal with. They can be a bit annoying to fight in groups, but overall this shouldn’t be a major issue for a level 30 character.
The main problem with Kiddie Kingdom is the radiation fog that lingers all over it. This means packing RadAway, Rad-X or even a hazmat suit which provides +1000 rad resistance might be a smart idea. A power armor will also serve the player well in this area to counter the abundance of radiation.
3 Bottling Plant: Mirelurks And Power Armor
Among the three hardest parks, the World of Refreshment and the outside area of the Bottling Plant is probably the easiest. It’s pretty irritating to deal with, however, since the Mirelurks around here are much stronger due to living in the turquoise Quantum River that flows through the area.
Moreover, the Mirelurk Kings and the Mirelurk Queen found outside in the back of the plant are very tough to deal with, so any unique weapons that deal extra damage to these critters is a good idea, as is a shotgun for close range. Make sure to explore the roof of the building well in order to find the password to a terminal that unlocks the unique Nuka-Cola power armor.
2 Safari Adventure: Take Cito And A Shotgun
Safari Adventure is the second or most difficult out of the parks, depending on the type of character build the player has. This park is completely infested by Gatorclaws, which are basically slightly modified Deathclaws with a lizard-like head.
The best way to get through this area is to ask Cito to come along and help. This essentially means the player can have two followers, making the task at hand ten times easier. A good shotgun and some power armor will also work wonders against Gatorclaws that love fighting at close range.
1 Galaxy Zone: Watch Out For Nukatrons
The Galactic Zone is probably the hardest, again depending on the strengths and weaknesses of the player’s build. What gives the robots that infest this area an edge is their sturdiness against weapons, as well as their powerful energy attacks. The Nukatrons in particular are absolutely devastating if not killed quickly.
There are also a few powerful sentry bots and a whole host of Novatrons, an alternate version of the classic Assaultron. The best way to get through here is to focus on the body of most robots, since Protectrons in particular don’t take headshot damage and are weaker in their middle.
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