Supergiant lay bare the building blocks of Hades’ underworld

Out of all the -tober suffix trends, I think Blocktober might be my favourite. The now-annual level design hashtag has become a fascinating insight into the grey, blocky roots of all sorts of games. As a bonus, this year sees Hades developers Supergiant jumping onto the bandwagon with a distressingly art-free look at the mythological roguelike’s level design process.

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