Star Wars is one of the most expansive science fiction universes in popular culture today. While many games focus on the Jedi, there is a lot more to experience in the galaxy far far away. This potential, combined with a well-done CGI promotional short, was one of the reasons why people got excited for Star Wars: Squadrons.
While there have been other games that tap into Star Wars space combat, Star Wars: Squadrons is the first in years to make it the main focus. Players take on the role of a pilot on either the Empire or the Rebellion side and pilot several different ships. The battles are huge affairs that involve large ships on both sides, with players engaging in small-scale dogfights. Ships are surprisingly maneuverable, although advanced maneuvers can be tricky. One of the least intuitive, but most useful maneuvers, is the drift.
Drifting is an essential tool in any player’s arsenal. It can be a useful skill for keeping on someone’s tail or for shaking another fighter loose. Anyone who’s seen Star Wars: Episode 4 or played Star Fox knows how deadly a tail can be, so this is an important move. The problem is, while Squadrons tries to explain drifting in one of its first missions, it still comes off as a bit unclear.
One thing to understand about the ships in Squadrons is that that the cockpit shows all information about the ship that would normally appear in a HUD. No matter which of Squadrons‘ ships a player is piloting, there will be a meter that show engine power and boost. By pressing left on the D-Pad (or its keyboard equivalent), all power will re-route to engines. This will slowly build up the boost meter (indicated by five yellowish square lights). One is enough, but it’s best to have more.
Once some boost is built up, drifting is a three-step process executed quickly. First, hit L3 to boost. At the turning point, ease off the boost, then turn left or right. Then, immediately boost again. This will boost the player right into a tight, fast turn, drifting around a sharp corner. It’s an important move for flying a Fighter, so it’s worth putting in some practice.
Taken to the next level, drifting can be done with more precision. The boost-stop-boost nature of the drift can be done rapidly to make several sharp, small turns. These can be chained together to turn in one direction, or in opposite directions to create a zig-zag pattern. Repeating the same thing too many times will become predictable, or may not cover enough distance to shake a bogey. Also remember that engine power allocation is one of Squadrons‘ customizable features, so if this has been altered, it may need to be raised several times to reach maximum capacity.
Star Wars: Squadrons is available for PC, PS4, and Xbox One
Source: Fanbyte
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