Need for Speed: Hot Pursuit Was First Entry in Series to Use Real Cars for Data

Need for Speed: Hot Pursuit Remastered will be arriving on November 6 for PC, PS4, and the Xbox One with improved gameplay and cross-platform multiplayer. Due to various leaks for the Hot Pursuit remaster, fans of the franchise were made aware of the entry coming to current-generation platforms, but now the developers are open to talking about interesting new details for the game.

The official announcement for Need for Speed: Hot Pursuit Remastered came from EA yesterday. This reveal comes after months of rumors and leaks emerged about the remaster’s existence, including its port to the Nintendo Switch later in November. For players excited about the Need for Speed remaster, an interview between EuroGamer and two developers from the studio behind it, Criterion Games, revealed more about what went into the game’s design. Particularly, how the developers used data gathered from real cars to make the driving more realistic in Need for Speed: Hot Pursuit.

RELATED: Amazon UK Lists Need for Speed: Hot Pursuit Remaster

EuroGamer interviewed Criterion Games’ Vice President, Matt Webster, and Hot Pursuit Remastered Creative Director Chris Roberts, who worked on the original Hot Pursuit. Throughout the interview, the men chatted with the writer on various topics, including their love of the franchise and cars, especially Need for Speed: Hot Pursuit’s arcade racing experience. This led to the interviewer asking about the underlying car simulations, where Webster said that on top of the arcade racing, the developers added real data gathered from cars.

Roberts mentions how it was all about balancing the simulation and the driving for Hot Pursuit’s celebrated arcade racing style, while Webster went into more detail. He said it was the first time they used real data from cars for the franchise, and that the team incorporated the data to better draw out the potential of the cars’ in-game driving ability. He brought up an example of a Mercedes not being able to drive at its maximum speed, so they fine-tuned the wheels to be two millimeters bigger and let the simulation maximize its performance.

Criterion applied this type of control to other facets of the game, which provided Hot Pursuit its vaunted driving gameplay to much acclaim and fanfare. As Webster put it, “You have to do all those hard yards, that hard simulation stuff, and then you just layer the magic on top.” While the interview went on, it became clear that a lot of passion for cars went into developing the game in order to bring its driving style to life. Players will be able to get their hands on Need for Speed: Hot Pursuit remaster in November to see whether that work paid off.

Need for Speed: Hot Pursuit Remastered launches for PC, PS4, and Xbox One on November 6, and for the Nintendo Switch on November 13.

MORE: Need for Speed Retrospective

Source: EuroGamer

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