Developer Larian Studios has officially re-launched its first full patch for Baldur’s Gate 3, after the first release of the patch ended up reportedly breaking many players’ Baldur’s Gate 3 saved games. This isn’t the first round of fixes that Larian has released for the game, but it is the first larger, “official” patch that the game has gotten.
It’s been a little more than a week since Baldur’s Gate 3 launched into early access, and Larian already released a series of smaller hotfixes in the days following, before putting together this patch. As the game is in early access, bugs are to be expected, as is a lack of final polish, though wiping saves apparently wasn’t part of the plan. Nonetheless, the new and improved patch has launched with no unexpected save-breaking bugs.
According to the post Larian published alongside the patch release, Baldur’s Gate 3‘s first patch includes a number of bug fixes, improved stability for the game, and a new layer of polish to several in-game cutscenes. For example, the scenes where the player meets both Astarion and Shadowheart have been fixed up and polished, along with the scene where Volo recites his epic poem to the campsite – and Larian added in its post that this will be ongoing for all cutscenes throughout early access.
Dialogue choices with certain NPCs have been altered, along with tweaks to various bits of text here and there throughout the game. Finally, BG3‘s combat tutorial messages have been extended to better explain the basics.
Of course, the patch also comes with a long list of specific bug fixes; the highlights include fixing issues with tieflings’ tail animations, along with hair, skinning and textures on several models. Plus, a bunch of crash scenarios have been fixed, such as one crash related to having the level up screen open while in a dialog, and another related to dropping items from the inventory. All in all, it’s a decent-sized first patch for BG3, and Larian seems focused, for the moment, on fixes and improvements rather than adding content.
The full patch notes are as follows:
Improvements:
- Added polish and bug fixes to several in-game cinematics, such as Shadow Heart recruitment, Astarion recruitment and Volo’s Poem. (These will be ongoing throughout EA)
- Added minor text tweaks to various bits and bobs.
- Altered certain dialogue choices for different NPCs.
- Added extra combat tutorial messages to better explain the basics (let us know how you get on).
- Astarion no longer thinks Lae’zel inspected you at camp when she is not in your party. Quite rightly.
Bug Fixes:
- Fixed a crash related to having the level up screen open while in a dialog.
- Fixed a crash related to dropping items from inventory.
- Fixed a rare crash that could happen at the start of combat.
- Fixed a possible blocking issue when using the transponder at the end of the tutorial twice.
- Fixed black screen issue when ending tutorial if the transponder was used by any character that is not the main player avatar.
- Fixed a possible blocking issue when reassigning characters to others players while in combat.
- Fixed an issue with lip sync not working correctly.
- Fixed several localization issues.
- Fixed combat UI not updating correctly when someone joined during combat.
- Fixed party shared gold and items not always working in dialog checks.
- Fixed summons from NPC’s getting stuck in combat.
- Fixed levelled up characters having duplicated racial and class features.
- Fixed not being able to level up to level 4 on a Zariel Tiefling Cleric of Light due to cantrip selection.
- Fixed text cut-off issues in several interfaces.
- Fixed party members getting stuck trying to open doors they run past.
- Fixed listening in to dialogs getting stuck in multiplayer, also causing players not being able to save.
- Fixed camp button being broken after closing the camp window with escape key.
- Fixed “end the day” multiplayer message being broken if a player closed it with an escape key.
- Fixed certain quests not having map markers.
- Fixed certain secret entrances incorrectly showing up on the map.
- Fixed incorrect player portraits in the lobby screen as more people joined.
- Fixed Cambion wings and Tiefling tail animations.
- Fixed map not centering correctly on player characters in smaller subregions.
- Fixed health values not being synced correctly to the Baldur’s Gate 3 twitch extension.
- Fixed superiority die not showing actual values when using abilities such as Menacing attack.
- Fixed minor issues with hair, skinning and textures on several models.
- Fixed lighting issue in owlbear cave.
- Fixed not being able to walk over corpses.
- Picking up stackable items in when in combat will no longer crash the game.
- Tweaked ragdolls to reduce the possibility of models exploding (or glitching. Idk how to explain it, but it’s spooky).
It’s not clear when Larian will begin adding to the available content in Baldur’s Gate 3, or when the next patch will be made available. But considering the developer’s quick compilation of this first patch and its responsiveness in crafting hotfixes just about every day following the game’s launch, it’s safe to assume Larian’s next follow-up will release in short order.
Baldur’s Gate 3 is available for PC, iOS, and Stadia.
Source: Steam
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