Colonel Croesus: Turn 15

The Comment Commanders have a mere minute left in which to convince me that they control the soggy end of the subterranean submarine base (My verdict, along with sundry stats, will appear in tomorrow’s epilogue – ETA midday). They choose to use that minute aggressively. While Crabmeat 2 ventilates the U-boat and 3rd Squad occupy the two-storey GOLD HQ, almost everyone else left standing is ordered to focus on the one landmark still in enemy hands – the gatehouse in the north-west.

(Colonel Croesus is an open-to-all game of Combat Mission: Fortress Italy in which Allied forces are orchestrated by commenters while German units are computer controlled. Each daily turn covers one minute of WeGo action. For a scenario outline and accounts of earlier turns, click here). (more…)

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