月份: 2020 年 5 月
“Internet is a bottleneck”, but “morale is good” as Arkane Studios continues remote work
I’m chatting to Arkane Lyon as the studio celebrates its 20th anniversary in a world that looks much different to that of 2019. The COVID-19 pandemic has changed how we all live, and now we’re making our connections digitally via video conference calls and messaging apps. I asked how the studio is coping with the […]
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The Long Dark available once again through Nvidia GeForce Now
The Long Dark has returned to Nvidia GeForce Now.Hinterland’s episodic survival game The Long Dark is once again available through Nvidia GeForce Now.Back in March, the game was pulled from the streaming service as Nvidia never asked for the studio’s permission to offer the game in the first place. But thanks to the company launching […]
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Blink wasn’t originally planned to be a mandatory power in Dishonored
Blink and you’ll miss it. If you think about Dishonored, you likely remember sprinting across rooftops and using supernatural powers to teleport across vast distances. You remember zipping into the rafters to silently stalk. You remember blinking towards a target before plunging a blade into their neck. The original vision for Dishonored looked much different. […]
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Next-gen could help push “AI and physics” forward, says Arkane
PS5 and Xbox Series X are on the horizon – what could that mean for games that build their own simulated worlds? That’s a question we asked Arkane Lyon when we got a chance to speak with the studio for its 20th anniversary. “Visual fidelity is always nice, but, you know, well. If you ask […]
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Arkane: “We didn’t sign a paper and say, ‘Oh, yes. We make only single-player now’”
Arkane might be best known for its single-player action games and simulated worlds, but the immersive sim developer won’t discount the possibility of multiplayer. Before it was acquired by Bethesda, Arkane had a partnership with Valve and was working on a game called The Crossing. The Crossing aimed to blend a single-player narrative with multiplayer […]
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Arkane Studios at 20: searching for the balance between accessibility and complexity
Doors are smokescreens for dangers that lurk on the other side. You stack up against them in Call of Duty and wait patiently for the AI to pull the handle down. In Deus Ex, you can blow them into splinters with a mine. In PUBG, you hurriedly close them behind you as you enter, so […]
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