A recent report claimed to expose the details of Halo Infinite’s supposedly “turbulent” development cycle, asserting that the game’s delay is the product of multiple negative factors and distractions. One that the report calls out, in particular, is the Halo TV show being created for Showtime, claiming that it has been a distraction for 343 Industries’ management. However, it seems this isn’t the case.
343 Industries has refuted the claims that Halo’s TV show has had any sort of impact on the game’s development. In a statement to IGN, a 343 representative said that the two projects are operating completely independently from one another, as the Halo show is handled by a “devoted transmedia team.” Initially, the information surfaced on Thurrott, from a supposed insider. It is worth noting that 343’s statement didn’t refute the claim that too much outsourcing caused problems.
343 Industries has rebuked numerous rumors of a troubled development cycle, as well as a rumor that Halo Infinite’s multiplayer and campaign were strongly considered for releasing separately from one another. In a Reddit post, a 343 employee acknowledged that the move was briefly considered before the delay, but that it was never really going to happen.
Halo Infinite’s delay was an exceptionally bold move for 343 and Microsoft. The game was one of the primary reasons to pick up an Xbox Series X at launch for many people, so releasing the console without it could have serious repercussions for Microsoft. Still, delays aren’t a bad thing, and fans can expect a better experience on launch day thanks to the move.
That’s helpful because of Halo Infinite‘s reception. After the initial gameplay reveal, negative feedback about the game’s graphics flooded in, many criticizing them as unimpressive considering the supposed horsepower of the Xbox Series X. The delay’s announcement came a few weeks after, and while the criticisms weren’t named as a reason for the delay, many have assumed that it was a big part of it.
In reality, it likely has more to do with the coronavirus pandemic than it does with the game’s reception, though that hardly matters at this point. Halo Infinite is meant to be a 10-year game, so 343 Industries needs a polished product at launch if it is to attract a longstanding player base. This delay, undoubtedly, will help with that.
The Halo show itself has remained a relative mystery, besides the fact that it is indeed being made. Few details have been released surrounding it, which has worried some fans. Right now, production schedules are a mess, so it may be a while before anyone finds out more about it.
Halo: Infinite is in development for PC, Xbox One, and Xbox Series X.
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