A map is randomly selected from a variety of different Realms during each trial in Dead By Daylight. Some Realms offer many different maps, each varying in size, scenery, and obstacles. This creates a unique experience for each trial, and sometimes, the map selected can be advantageous for survivors over killers.
Factors, like the size of each map, can impact important elements of each trial, such as the amount of hooks available to killers, the proximity of objectives, and the ability for survivors to run away or for killers to catch them. While each killer does hold different abilities that can strongly influence whether a map is advantageous or disadvantageous, there are a handful of maps that can consistently be perceived as tipped in the favor of survivors.
10 Gas Heaven (Autohaven Wreckers)
Gas Heaven is a medium sized map in the Autohaven Wreckers, most identifiable by the gas station that sits in the middle of the map. This map is great for survivors because of the large debris that can be hidden behind, many cars for loops, and the fact that the gas station is central to the map providing an easy escape route.
The gas station has multiple windows, and always has a generator in the garage, which opens up the garage door when completed. There is also a large car in the garage, as well as a palette, guaranteeing a safe generator to be worked on that can easily be turned into a loop if the killer shows up.
9 The Thompson House (Coldwin Farm)
This map is medium sized, and features a large indoor structure. Unlike other maps that have extremely large indoor structures that encompass most of the map, the map itself is still large.
It allows survivors to use the house to hide in (especially on the second floor) with many loops to distract the killer as others work on generators throughout the map.
8 Disturbed Ward (Crotus Penn Asylum)
The ward in this map is large, central to the map, and has many palettes. It is also circular, which is perfect for running loops, and has multiple windows and ledges that lead outside of the ward for quick escapes. This is one of the best maps for survivors due to the versatility of escape routes available to them in it.
7 Lampkin Lane (Haddonfield)
Lampkin Lane is the only map in the Haddonfield realm, though it changes significantly each time it is played on due to the location of hooks, generators, and houses. Despite this, the map is always large, objectives are predictable, and almost every building features multiple escape routes.
Survivors almost always have a building that they can run into during escapes, can jump onto roofs, run around cars for loops, and even many lockers to hide in if they wanted to.
6 The Pale Rose (Backwater Swamp)
Both maps in the Backwater Swamp realm are large, and the larger of the two, The Pale Rose, features a large boat with many escape options within it. There is also many large plants and obstacles to hide behind in this map.
5 Ironworks Of Misery (The Macmillan Estate)
The map in which the ironworks are found is large, has many brick walls throughout the map that can be hidden behind, and the ironworks itself is a great hiding and escape option.
There is also a very long, linear path, complete with a window to vault through in the middle, that leads throughout the ironworks that can be used to evade or distract the killer as other survivors focus on objectives.
4 Mother’s Dwelling (Red Forest)
Mother’s Dwelling is a large map with a large structure that can be accessed in the middle of the map. The structure has many entrances, vaulting options, a second floor, and ledges that can be used to escape. The central nature of the structure gives survivors many options when evading the killer.
3 Dead Dawg Saloon (Grave of Glenvale)
Similar to Lampkin Lane, Dead Dawg Saloon is the only map in the Grave of Glenvale realm, and is even more predictable. The saloon and adjacent structures always remain in the same spot, making objectives much easier to find.
There are also many environmental elements that can be used to escape the killer or for survivors to creep around in order to rescue their teammates in case one gets hooked.
2 Mount Ormond (Ormond)
Mount Ormond has one of the largest indoor structures in an outdoor map, with two floors and a generator that is always in the center on the first floor. The second floor of the lodge can be accessed directly from outside, and the first floor also has multiple entrances, making it a great spot for loops, and is also dimly lit which is perfect for ducking in corners to hide.
1 Family Residence (Yamaoka Estate)
Similar to The Thompson House, the Family Residence map features a house that is large, but doesn’t necessarily take up too much of the map. It is strictly on one side of the map, making it a viable option to distract the killer in, while also being large enough to use the rest of the map to evade the killer as well while others focus on objectives.
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