Although nothing has been officially announced, it seems like a safe bet that a sequel to Star Wars Jedi: Fallen Order is in the works. Many consider the original to be a return to the very type of Star Wars game fans have been dying for, even if it wasn’t without its flaws. Jedi: Fallen Order 2 is still likely years away though, meaning it’s likely to be a PS5 and Xbox Series X game.
The power of the consoles alone may go a long way in fixing some of SW: Jedi Fallen Order‘s criticisms, but hopefully, it makes some general improvements and additions too. One key area where it should expand is its lightsaber combat and customization options; that’s not to say the combat was lackluster by no means. It’s that Star Wars has a huge repertoire of lightsaber styles and combat options, while the first game merely glanced over these.
For example, Star Wars Jedi: Fallen Order allows Cal Kestis to wield the traditional one-handed lightsaber and dual-bladed lightsaber, with the option to occasionally split the latter into two. However, those are just the basic forms seen through Star Wars history. The dual-bladed spinning lightsaber, for example, is traditionally wielded by Darth Vader’s Inquisitors but would add a lot of variety. Others that have appeared include the Lightsaber Axe, the Crossguard Lightsaber (as wielded by Kylo Ren), the Curved-hilt (as wielded by Count Dooku/Darth Tyranus), the Lightsaber Pike, the Lightwhip, and shorter, shoto lightsabers (as wielded by Ahsoka Tano).
Some like the Lightsaber pistol or rifle make sense to be excluded, but if players were able to choose from even some of these options, it would make the combat in Star Wars Jedi: Fallen Order 2 stand out from its predecessor. Since the restructuring of Star Wars canon after the Disney acquisition, some of these may not be “in-universe” any more, but there’s nothing wrong with a power fantasy and bringing some of these back to make a game all that much better.
On top of that, it would be interesting if the Lightsaber customization wasn’t just cosmetic. Players could change up the entire design of the lightsaber, including colors, switches, sleeves, materials, and emitters, but these had no impact really on the combat. Instead, looking at a game like Knights of the Old Republic show how Kyber crystals could empower or change fundamentals of the lightsaber. That doesn’t mean the new game should go the way of the looter like some franchises have, but that at least having one element that empowers parries, does more damage to robotics, or increases damage at the expense of speed would go a long way in Jedi: Fallen Order 2.
It doesn’t have to be much, but a lightsaber “an elegant weapon [of] a more civilized age,” so building onto it from the ruins of the Dark Times would go a long way in making players truly feel like Cal Kestis (or whoever the Star Wars Jedi: Fallen Order 2 protagonist is). Small touches like this can only help the next entry be the best Star Wars game it can be: lore, combat, lightsabers, and all.
Star Wars Jedi: Fallen Order 2 is reportedly in development.
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