10 Crazy Stories About Metal Gear Solid 5’s Development

The Metal Gear series is one of the longest-running in all of gaming and helped popularize stealth gameplay to the gaming industry. The most recent entry to the franchise, Metal Gear Solid V: The Phantom Pain, was released five years ago in 2015.

Related: Metal Gear Solid 2: 10 Things You Didn’t Know Were Cut From The Game

The game was created by series founder and renowned game designer Hideo Kojima, and it had a very interesting development cycle. This cycle includes ARG marketing campaigns, fan backlash, and even the eventual split between a massive publisher and one of its most famous developers.

10 Development Without Borders

In February 2012, Konami opened a site known as “Development Without Borders” and that is where it announced that they were creating the next entry into the Metal Gear Solid franchise. The site was used as a recruiting tool for various industry events that Konami was attending and needed staff for. Over the years the website would be the host to various videos and images of the game featuring the new Fox Engine, displaying random characters and settings from the Metal Gear series.

9 Unused Songs

Music is probably one of the most underrated aspects in all of gaming and just even media not entirely sound based in general. The thing about music in video games is that you really only hear about it if it’s bad and not if it’s ok. That being said, MGSV has a great soundtrack with beautifully composed and performed pieces and themes. There was a ton of effort put into the music, and most of it made its way into the games, but around 30 songs were cut from the game due to issues Kojima had with them.

8 Quiet Was Made For Cosplay

Quiet was a character that got a majority of fan attention during the early official promotion for MGSV for the reasons most people would think but not exactly in the same way that people would think. Many critics were saying that the character was over-sexualized. Kojima responded to this criticism by stating that when creating the design for Quiet that he wanted people to cosplay as the character, so that idea went into her final look.

7 No PC CDs

Physical media has seen a sharp decline in this past decade and in terms of gaming, it seems that the industry is trying its best to phase out things like CDs as quickly as possible. This is because it costs a lot less to have your games digitally downloaded instead of producing a bunch of physical media and then having to split the revenue with a middle man.

Related: Metal Gear Solid 2: 10 Things You Didn’t Know Were Cut From The Game

PC has basically fully gotten rid of physical media at this point and when MGSV was released on PC, the game’s physical box that could be bought in stores only came with a Steam key in the box.

6 Weapons Are Unlicensed

A lot of the games in the Metal Gear franchise pride themselves on their attention to detail and realistic military aesthetic, which is odd for a series as strange and over the top as Metal Gear is. The weapons that most of the games include, aside from the more over-the-top elements like the titular Metal Gears or robot arms, are actually real weapons. This was not the case in Metal Gear Solid V, where the weapons, vehicles, and other armaments were unlicensed.

5 Kojima Said The Game Was “Too Big To Finish”

Kojima has a habit of saying whatever words come into his head during interviews, especially the ones that he does in English. This is understandable to a certain degree as English is his second language and he doesn’t get many opportunities to speak it very often, so he’s usually a bit out of practice.

Related: 10 Notable Games Hideo Kojima Worked On (That Aren’t Metal Gear Solid Or Death Stranding)

During the lead up to MGSVKojima stated that he thought that the final version of the game was going to be “too big to clear,” in an interview with IGN. Kojima later said that MGSV would be 200 times bigger than MGS Ground Zeros, which was only about 1 hour long.

4 Kojima Leaving Konami

The development of MGSV must have been a tumultuous time for Konami, as, near the release of the game, Konami announced a corporate restructuring of the company following the departure of Kojima and his development studio from Konami. There is no solid information given by either side for the exact reason that Kojima split from Konami but some state that it was due to Kojima’s lack of business understanding which led him to knock heads with the corporate side of the company. Kojima’s name was taken off of the MGS franchise for the release of MGSV and the Metal Gear Solid: The Legacy Collection

3 Updates In 2018

MSGV was released in September of 2015 globally and was met with a solid amount of praise from both critics and fans. With the year or so after the game’s release, it received the standard updates and patches. After that window of a year after the release of the game, it’s expected that a game might receive a few patches to fix some small errors that players notice, but that it will basically be unsupported. This was not the case as the game was receiving updates well into 2018 with a fairly large content update being added in late 2017.

2 Budget Issues

Games seem to be getting more and more expensive and that’s not just on the consumer end. The cost of making games has been steadily increasing over the past few decades, with games trying to look, feel, and play the best. This is especially the case in titles made by Kojima, who really likes to go all out with the cinematic aesthetic. The development of MGSV cost around $80 million dollars but there is speculation that Kojima wanted more money for the development and that is part of the reason why he left Konami.

1 Removed Content

The players who have finished MGSV might have noticed that the ending feels somewhat rushed and abrupt, leaving many plotholes left unfilled and plotlines incomplete. In the original version of the game, there was supposed to be one more mission, “Episode 51: Kingdom of the Flies.” This would play on from the ending and supposedly wrap things up nicer. There were even files found in the game’s data that there was supposed to be another whole chapter but it had not been developed, possibly due to budget constraints.

Next: Metal Gear: 10 Characters You Didn’t Know Were Cut From The Series

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