Final Fantasy Crystal Chronicles Remastered – Bonus Point System Explained

At the end of every dungeon in Final Fantasy Crystal Chronicles Remastered, players will be given a score based on how they performed throughout the level. This number determines the quality of rewards the player will get as well as the order they get to choose them in the case of multiplayer. Understanding this bonus point system is vital to getting the best artifacts in Crystal Chronicles, but it can be a bit confusing at first glance. With a good grasp of this feature, players will be able to manipulate which rewards they get from certain dungeons.

This feature is directly imported from the original Final Fantasy Crystal Chronicles, and as far as anyone knows nothing about it has changed in the remake. The ways to get bonus points and the rewards associated with the different tiers are all the same, but new players will need an explanation and veteran players will likely need a refresher. When looking at bonus points, it is important to understand the different bonus conditions, other ways to get bonus points, artifact reward sets, and dungeon cycles, as all of these things work together to determine what types of rewards players will get in a dungeon.

RELATED: Final Fantasy Crystal Chronicles Remastered’s Darkest Dungeon is Intense

In the most simplest of terms, bonus points are a player’s score after completing a level. The rewards available to players after beating a boss will vary based on the number of bonus points they have acquired as a team, and the player with the highest number of bonus points at the end of the level gets to choose an artifact first. This can cause problems when playing Crystal Chronicles Remastered online with randoms. There are two major ways of getting Bonus Points, and both will need to be considered if the player wants to reach a high score in order to qualify for rare artifacts.

The primary way of obtaining bonus points is through the players’ bonus objective. These come in many forms, but they all fall into two categories: additive and subtractive objectives. In the case of additive objectives, the player starts with 0 points, but performing the action in the objective will allow them to build up towards a maximum of 100 points. This includes things such as “Deal Physical Damage” or “Pick Up Items.” Subtractive objectives work the other way, starting the player out at 100 points and deducting points if the objective is not followed. Examples of this include “Don’t Cast Spells” or “Don’t Heal Yourself.” These can be difficult as they limit Crystal Chronicles‘ spell fusion and other mechanics.

With bonus objectives, the amount of bonus points each player can get is capped out at 100, but the other method has no limit. For every enemy the player defeats and every item they pick up, they will receive an additional bonus point. Picking up items only includes things that go into the player’s inventory, so keys, pots, and the chalice do not count. Though in many cases items and enemies are limited within a dungeon, some bosses call support indefinitely, providing a way for players to maximize their bonus point gain from defeating enemies. It’s important to use both of these methods since certain bonus objectives are particularly difficult depending on which of Crystal Chronicles‘ four playable races the player chose.

Alongside bonus points, the potential rewards for clearing a dungeon are also determined by that dungeon’s cycle. The first time a player encounters a dungeon, it will always be in cycle 1. This is the easiest cycle to clear but does not offer the same quality of rewards. The next time the Myrrh tree regenerates (this takes two in game years), the dungeon will be in cycle 2, offering better rewards at the cost of greater challenge. Finally, the third drop of Myrrh players get from a dungeon will be in cycle 3, the hardest variation of that dungeon before beating the game and unlocking the new hard mode dungeons in Crystal Chronicles Remastered.

RELATED: Final Fantasy Crystal Chronicles Remastered Edition Review

At the end of every dungeon, the player will be given a choice of up to eight rewards. Four of these are artifacts found throughout the dungeon dropped by enemies or looted from chests while the other four represent the rewards dropped by the boss. Each boss has eight different sets of four artifacts that they can drop, and the sets available to players are based on which cycle they are in. Cycle 1 bosses can drop sets 1, 2, 3, and 4, Cycle 2 bosses can drop sets 3, 4, 5, and 6, and Cycle 3 bosses can drop sets 5, 6, 7, and 8. Some artifacts like the Ring of Cure can be found in chests or from a boss, but others can only be obtained from boss fights.

In order to qualify for a set, players need to get a certain amount of bonus points. The number needed to qualify for each set varies with each dungeon and changes based on the number of players in the party, so players will need to research each specific dungeon before grinding for a particular artifact. Multiplayer in Crystal Chronicles Remastered is difficult at times, but it does make reaching these goals easier. It should be said that qualifying for set 8, for example, doesn’t guarantee those rewards, as the artifact set that is offered to the player is chosen at random from all sets that the player qualifies for. That means that even if the player qualifies for set 8 on a Cycle 3 dungeon, they could still get sets 5, 6, or 7.

Players will do just fine ignoring all of this behind the scenes stuff and simply playing through the game, but those that want to dig into the roots of the question “what is Crystal Chronicles” and hunt down a specific artifact will need to use this information to manipulate what rewards they get. For example, items in set 1, 3, or 5 can be obtained rather easily by scoring as few points as possible during Cycles 1, 2, or 3, respectively. Likewise, if a player wants an artifact from set 2 of a Cycle 1 dungeon, it may be wise to limit the number of points needed so that they don’t qualify for set 3.

Other times it will be necessary to maximize the number of bonus points obtained. For instance, solo players wanting to get Crystal Chronicles‘ Ring of Life will need to score 301 points or more on Conall Curach Cycle 3, something that can be quite difficult without a thorough understanding of the bonus point system. As a general rule, better rewards will be available at higher tiers and players should aim to get as many bonus points as they can, but in those few circumstances that this isn’t the case, it’s important to know how to manipulate this feature to get certain rewards.

Final Fantasy Crystal Chronicles Remastered is available now on Mobile, PS4, and Switch.

MORE: Final Fantasy Crystal Chronicles Remastered Will Have New Voice Acting

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