With Skyrim’s hundreds of quests, dungeons, and mods to explore, there is no shortage of content for this legendary RPG. The game’s variety is second to none in the genre, which can be seen through Skyrim’s various quests.
One of the game’s most interesting quests is “Blood on the Ice,” a murder mystery that tasks players with uncovering a murderer that roams the streets of Windhelm. The quest has a surprising amount of branching paths of players to take, and it offers a great reward compared to most side quests. Here is a complete guide to the “Blood on the Ice” quest in Skyrim.
11 Enter The Crime Scene In Windhelm
To start “Blood on the Ice,” players will need to make their way to Windhelm between 7:00 PM and 7:00 AM in-game. If players fulfill both conditions, they should notice a crime scene at the town’s graveyard to the left of the gate entrance.
Once players see the corpse and copious amounts of blood, the game will start the quest and ask players to report the incident to the guards.
10 Report To The Guards
Windhelm’s guards already know about the issue by the time players report it to them. Sadly, this isn’t the first time someone has been murdered.
Multiple women have been murdered similarly before. The guards don’t know who it is and are too busy with the Civil War to investigate, so they allow the player to investigate the crime scene and bring this “Butcher” to justice.
9 Investigate The Crime Scene
Head back to the crime scene after talking with the guards. They will tell the player to talk to one of three witnesses: Calixto Corrium, Silda the Unseen, and Helgird. Talking to all three will reveal little of anything. Reporting back to the guards will yield no hints on how to continue, so players will need to continue investigating the scene. Players can also talk to Helgrid in the Hall of the Dead for some additional information, although it is mainly irrelevant for completing the quest.
Further inspecting the body will reveal a trail of blood. Following the trail will lead to Hjerim, an abandoned home in Windhelm. Bringing this up with the guards who will direct the player to Tora Shatter-Shield, the mother of the previous owner of the house.
8 Gain Access To Hjerim
Talking to Tora will reveal that she has a key to Hjerim that players can use. Simply talk to her and she will grant the players a key to the house.
Alternatively, players can steal it from her if they are proficient with Pickpocketing or pick the Master lock on the door outright.
7 Meet Viola
Once players enter the house, they might notice that a pamphlet named “Beware the Butcher” is lying on a shelf. Players can choose to continue investigating the house or seek out the writer of this pamphlet named Viola Giordano.
If players wish to do the latter, they can find Viola in the Candlehearth Hall in the evening. Talk to her and she will assist the player in investigating the house.
6 Investigate Hjerim
Regardless of the player’s decision to seek Viola’s assistance, entering Hjerim will reveal a rather sparse home with a few objects to inspect. Walk up to any item in the room and interact with it to investigate it. If the player brought Viola with them, she will have additional dialogue pertaining to the Butcher and how the town is not investigating the murders due to the Civil War.
After investigating the wardrobe, players will find a hidden panel that leads to a hidden room. Inside the room is a Strange Amulet that is beside a necromancy altar. Pick up the journals and amulet and bring them to Wuunferth the Undying, Windhelm’s court wizard, or Calixto at his shop.
5 Determine The Strange Amulet’s Owner
Bringing the strange amulet to either Wuunferth or Calixto will cause both to offer a Gold reward for turning it in.
While this isn’t strange for Calixto as he’s a collector, it does seem odd that Wuunferth wants it. Players can question him about it and even accuse Wuunferth to be the Butcher if they so desire.
4 Confront Wuunferth
Wuunferth is critical to the next step of this quest. Players can either talk to the court wizard directly and question him about practicing necromancy or, alternatively, take the issue to Jorleif and insist that Wuunferth is the Butcher.
Doing the latter will put Wuunferth in jail, which is an event the player can witness themselves. Everything seems back to normal once he’s in prison, but waiting three days will reveal yet another murder. Talking to Wuunferth at this stage will reveal that he was investigating the Butcher. He will direct the player to investigate the Stone Quarter at night to look for suspicious activity.
For players that wish to talk to Wuunferth first, he will tell the player that he is investigating the Butcher extensively and believes he roams the Stone Quarter at night. Both options ultimately lead to the same objective, but one delays the quest by a few days.
3 Patrol The Stone Quarter At Night
At this point, players will need to head to the market district known as the Stone Quarter at some point between dusk and dawn. Keep an eye out for one of four NPCs to appear: Nilsine Shatter-Shield, Jora, Hermir Strong-Heat, or Arivanya. Players that talked to Wuunferth first and did not imprison him will always see Arivanya appear.
Regardless of who shows up, players will soon notice Calixto Corrium appears from the shadows. He will draw a knife and proclaim himself as the feared Butcher of Windhelm. Guards won’t react to this, so the player needs to intervene.
2 Bring The Butcher To Justice
When Calixto reveals himself to be the Butcher, players need to kill him before he kills the murder victim. Killing Calixto on the streets will not incur a bounty on the player, even if its right next to a guard.
Should the player fail to kill Calixto in time, he will murder the victim and retreat to Hjerim. Run back to his home to find him in the hidden altar room. Kill Calixto to finish this step.
1 Talk To Jorleif
Upon killing the Butcher, players will be tasked with talking to Jorleif. Speaking to him will complete the questline, granting players the ability to claim Hjerim as their own and decorate it as they please.
The Strange Amulet will also change to the Necromancer’s Amulet, a powerful neck item that grants +50 Magicka and reduces the cost of Conjuration spells by 25% at the cost of 75% Health and Stamina regeneration.
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