Ghost of Tsushima takes place after the Mongol invasion of Tsushima, with protagonist Jin Sakai as one of the last samurai as he fights to take back is home. The PlayStation exclusive was widely acclaimed and featured a creative wind navigation system.
For all of the praise it received, there are still some annoying aspects of the game. These may be small things about inventory management, or specific gameplay segments. The small annoyances of Ghost of Tsushima are not enough to ruin the experience but they may make you roll your eyes.
10 Equipping Armor And Headgear
There are several different outfits to wear from the traditional samurai armor to the breathable stealthy outfit. Each set of armor gives the player different attributes including increased stealth or decreased detection speed. On top of this, the player can choose from several headgear pieces and create the most stylish samurai.
There’s a long list of headgear choices with no way of organizing it. It’s annoying to search through it every time you change Jin’s armor, which happens a lot. Being a good looking samurai is hard work.
9 Weather Tied To Ghost Gameplay
One of the coolest and most fascinating features from Ghost of Tsushima is the weather functionality. If you face your enemies head-on then the game will reward you with sunshine. But, if you stab people in the back then Tsushima will be plagued by thunderstorms.
Ghost of Tsushima is, hands down, one of the prettiest games on the PlayStation 4. Gamers want to take in the beauty, not have it masked in darkness all the time.
8 Switching Weapons
The four different stances may be easy to use, but the same can’t be said about Jin’s other tools of death. The equipment is mapped to the two bumpers. In order to switch weapons, you must hold down the bumper and navigate to the appropriate weapon with the D-pad. It’s easy to forget where each weapon is located and the whole process is cumbersome.
Navigating these menus in the middle of combat will likely result in damage taken. You’re better of sticking to the sword unless there is time to prepare.
7 Messing Up A Stand-Off
A stand-off has Jin challenging enemies, slowly walking up to them in an intimidating fashion, and waiting for the appropriate time to strike. All your samurai credits go out the window if you fail to press triangle or square at the right time.
A hardened samurai not being able to take out some weak grunt— it’s truly embarrassing. The stand-off is a good way to eliminate five enemies so failing makes the tiresome combat encounter even longer.
6 Charm Management
Ghost of Tsushima has an inventory management issue. Charms give the character certain buffs like longer reaction times and opportunities to regain health. These would be helpful if they were not so difficult to manage.
The game throws all kinds of charms at you, especially if you enjoy hunting down the shrines and fox dens. Your inventory will be filled with several charms, some of them repeats. Sometimes the hassle of equipping them outshines their benefits.
5 Freezing To Death
The last mythic quest requires Jin to scale a large mountain for a remarkable reward. He must find various sources of fire to avoid freezing to death. Visibility on the mountain decreases as ice surrounds the perimeters of the screen.
It’s difficult to spot the fire and even make it in time. This quest requires a lot of trial and error. Even though it changes up the gameplay, it can be one of the most infuriating missions.
4 Constantly Criticized For Being A Ghost
Jin had to make a difficult decision to save his island. He sacrificed his honor and teachings as a samurai to get the upper edge on the Mongols. Most of the cutscenes include another character criticizing Jin for his actions. This becomes a tiresome encounter as the same beats are explored often.
It was especially frustrating when the traditional samurai method got all the samurai killed. They would rather stick to tradition then adapt and survive.
3 Trailing
Trailing missions used to run rampant in video games. The process of quietly following enemies to the desired location is tedious and boring. For this reason, the trend slowed down. Even Assassin’s Creed, the biggest offender, eliminated trailing from their repertoire. Ghost of Tsushima included an outdated mechanic and it suffers for it.
2 Companions Going Down
The combat system is one of the best parts of Ghost of Tsushima. It requires careful timing and it’s always a stylish spectacle. Jin takes a few seconds to pause after every strike, which resembles a samurai movie. Sometimes the spectacle of combat is interrupted by a companion calling out for help.
The immersion is ruined as Jin tries to heal a companion with five enemies around them. You simply have to hope an enemy doesn’t strike in the middle of this process. Jin goes from effortlessly taking out a series of enemies to squatting in front of a companion, completely exposed.
1 The Duel Cut Scenes
The duels are some of the best parts of Ghost of Tsushima. They often happen in beautiful or treacherous environments. Some of the best moments include a fight among a treacherous lightning storm and a duel while flaming arrows rain from above. Duels are a common occurrence in both the main quest line and side content.
They also have a prolonged intro cutscene that sees the two combatants staring at each other and unsheathing their swords. This is cool at first, but it gets tiresome after the 20th time.
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