Fallout 4: Old Guns – A Step By Step Quest Guide | Game Rant

Quests are a core part of any Fallout title. Building relationships with various factions and characters is a core part of the franchise. Fallout 4, while lacking in certain role-playing aspects, still puts major emphasis on faction quests.

RELATED: Fallout 4: 10 Of The Best Easter Eggs In The Game

One of the game’s major factions is the Minutemen, a small militia that was founded to keep the peace in the Commonwealth before being disbanded. In gameplay terms, it’s an excuse for players to build their own settlements and equip NPCs with crafted goods. Crafting fortifications is a big part of settlements as well, ranging from turrets to entire artillery pieces. For those looking to rain mortars on their foes, here is a complete guide to completing the “Old Guns” quest that unlocks these powerful emplacements. Fallout 4 spoilers ahead.

9 Complete “Taking Independence”

Before players can begin “Old Guns,” they must first complete the “Taking Independence” quest. Taking over the Minutemen Castle is required. To start “Old Guns,” take over four settlements for the Minutemen and speak to Preston Garvey. Take over the Castle and wait a few days. Tune in to Radio Freedom to receive a message from Ronnie Shaw and “Taking Independence” will begin.

8 Speak To Ronnie Shaw At The Castle

Via: Fallout Wiki – Fandom

Head over to the Castle and look for Ronnie Shaw. She can be found in the middle of the Castle. Speaking to her will reveal that she is a veteran of the Minutemen and knows that they have more firepower locked in the Castle armory. In order to reach the armory, however, players will need to clear a path to the west wall of the Castle.

7 Clear The Pathway To The Tunnels

Via: Fallout Wiki – Fandom

Since the exterior of the western wall is blocked off, players will need to enter the armory from underground. To do so, talk to Ronnie Shaw again. She will lead the player to an alternate entrance that leads to an underground tunnel system. Enter the Workshop menu and clear out the debris in the passageway. Once cleared, Ronnie will assist the player with navigating the tunnels and unlocking the armory.

RELATED: Fallout 4: 10 Hilarious Things NPCs Do (That Make No Sense)

6 Explore The Tunnels

Via: ReadyNick (YouTube)

It seems that the armory’s contents also extend to the underground tunnels. Plenty of scrap materials, ammunition, as well as Frag Mines can be found in the tunnels. After exploring the tunnels and looting its contents, players will come across a sentry bot named Sarge. It used to protect the Castle, but years of being isolated with no repairs have made his programming faulty.

Sarge will attempt to kill the player and Ronnie. Players will need to take Sarge out before continuing onward. The Frag Mines found earlier can be useful for luring the sentry bot into a trap. After destroying it, Ronnie will access a nearby terminal and unlock the armory security gate. Climb up the stairs at the end of the tunnels to enter the armory proper.

5 Enter The Armory

Via: DeviantArt.com

Once players climb out of the tunnels, Ronnie will open the armory with a nearby button. Inside is a plethora of items for players to take. Turrets, a Fat Man, weapon mods, and lots of ammunition can be found in this room. Most importantly, though, the Artillery schematics are in this room.

4 Learn The Artillery Schematic

Via: Sovereign Gamer (YouTube)

Ronnie will tell the player to obtain the schematics and smoke grenades on the table and to meet her outside. The schematic she’s referring to is the artillery piece schematic. Grab it and meet her outside. She will tell the player that these artillery pieces can be used to rain down mortars over a large distance from the emplacement. With enough of these scattered throughout the Commonwealth, players can call down a mortar barrage from any part of the wasteland.

RELATED: Top 10 Legendary Armor Effects In Fallout 4

3 Create An Artillery Piece

Via: SpaceBattles.com

To get started, open up the Workshop menu and browse for the new artillery piece. The materials required to craft it should be readily available nearby. Place one near the corner of the Castle walls to make sure it can complete the next part. From there, hire a settler to man the piece.

2 Use The Artillery Piece

Via: u/backguard (Reddit)

Talking to Ronnie will reveal that the artillery pieces will fire wherever the player throws a smoke grenade to. To make sure they work, Ronnie asks the player to run outside of the Castle and throw a smoke grenade into a building. Run outside to the waypoint marker and tune in to Radio Freedom. Throw the grenade when Ronnie gives the clear, then stand back. When the dust settles, Ronnie will tell the player to return to the Castle.

1 Return To Preston Garvey

At this point, players will need to report to Preston Garvey to complete the quest. He will have some background information on Ronnie Shaw and how she is an old Minutemen veteran that is more experienced than anyone in the faction.

Players can now create artillery stations at any settlement they wish. Just make sure a settler is stationed to one or they won’t operate. Build a few throughout various settlements to make sure there’s a station at the ready wherever the player is at. Players can stock up on smoke grenades at any time by returning to the yellow ammo crate in the armory of the Castle.

NEXT: Fallout 4: 10 Things You Didn’t Know Were Cut Before Release

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