Kingdom Hearts: Melody of Memory has touched on what to expect from the title through trailers, but the information provided only gave a surface glance. It’s well known the title will be a rhythm-game, and August’s Nintendo Direct Mini revealed that the Switch version would have five different game modes while the PS4 and Xbox One will have four.
Until now, that was about the extent of the information available, but a new Famitsu issue has brought a lot more details to light. It covers an interview with Kingdom Hearts: Melody of Memory Co-Director Masanobu Suzui, Series Director Tetsuya Nomura, and Series Producer Ichiro Kazama. Here, the trio provides answers that disclose new details on old and new game modes.
The four basic game modes are called World Trip, Online Versus, COM Versus, and Double Play. World Tour is essentially Melody of Memory‘s story mode, and what the rest of the modes take their foundation from. The player will unlock and travel to different worlds by completing the music associated with them. The difficulty of the music is determined by one of three chosen difficulty settings. From easiest to hardest, they are called “Beginner,” “Standard, and “Proud.”
The player can also choose how their inputs work. Just like Melody of Memory‘s difficulty settings, there are three types to choose from, and they’re called “Normal Style,” “One Button Style,” and “Performer style.” Normal Style is the standard button operation. One Button Style allows players to use just one button throughout the entire song, and Performer Style makes players press more buttons than usual.
Every song in Melody of Memory categorizes into “Stages,” in which there are three different types: Feild Battles, Boss Battles, and Memory Dives. Field Battles pit the player against Kingdom Hearts music related to world exploration. This battle is the most basic type and will see players destroying common Kingdom Hearts enemies.
Boss Battles are self-explanatory. The player fights various Kingdom Hearts bosses by sticking to the beat of the boss’ associated music track. Finally, Memory Dives work like Feild Battles, only there are no enemies to destroy, and the music featured is associated with a specific character or uses vocals.
As for the last three game modes, Online Versus pits fans against players around the world. There’s a feature involved called “tricks” that allow players to mess with their opponents as they compete for high scores in a song. COM Versus pits the player against a computer-controlled opponent. It has a ranked system, and the more the player defeats the computer, the higher the rank they’ll achieve.
Last but not least, Double Play lets players play co-op with friends. One player takes control of Sora, while the other takes control of Riku. As mentioned, Melody of Memory‘s Nintendo Switch exclusive game mode — Friend Battle Royal — was detailed during a Nintendo Direct, but Famitsu has provided new screenshots for it as well.
Kingdom Hearts: Melody of Memory releases November 13 on PS4, Xbox One, and Nintendo Switch.
Source: Famitsu
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