A lot of people really love Sucker Punch’s Ghost Of Tsushima, and for good reason. It features an expansive open world, unbelievable art, a variety of weapons, and some of the best blade-t0-blade combat in all of gaming. Not to mention it tells an achingly human, and somewhat historical story via its main quest.
It also tells some awesome stories outside of the main quest, and has more than a few truly fun side challenges along the way. So let’s take a look at the best side missions in the game, and evaluate which quests have the most bang for their buck. The following 10 entries are here for a variety of reasons. Some offer the best trophies or charms, with others tell beautiful side stories about secondary characters. But all of them are equally worth the player’s time. So without further ado, here are the 10 best side quests in Ghost of Tsushima.
10 Fit For The Khan
Players discover this act III side quest after talking to an armorer in Jogaku Temple, and they quickly realize it is one of the most expansive side quests in the game. To complete the mission, players must travel to three separate Mongol Forts, take down hordes of enemies, then face a single Mongol General in one on one combat.
The battles are tense, offering various stealth and assault options, and the combat with the generals serve as fun shielded variations on the classic duels scattered throughout other parts of the game. Sure, this side mission is just more fort retaking with a few cool boss battles. But isn’t that the best part of this game? And also, how cool is that armor?
9 Unfinished Business
Yes, this is just another fort liberation side quest, but Azamo Bay is the first major city players visit in the story. And when they are asked to leave the bay un-liberated and continue with the main quest, they have a choice: stay behind and fight for justice, or continue on their journey.
If players stay behind, they will face the best self-contained combat up to that point. They will have to stealth through the city, as if they raise the alarm they risk an overwhelming horde of enemies. Then they must defeat the most difficult leader up to that point. And when all is said and done, they unlock some great new stores with gear that was previously unavailable. All in all, a very worthwhile quest.
8 Curse Of Uchitsune
This Act I mythical side quest is awesome for two major reasons. The first is that if players finish it, after scouring the Hiyoshi countryside for those darn blue violets, they get to enjoy the single most satisfying ranged weapon in the game: the longbow. The other reason is the quest ends with arguably the most fun boss fight in the entire game: the Tengu Demon. An angry masked spirit with a fast sword and an army of bats, the Tengu Demon is a gem hidden amongst the violets, and upon his defeat players get an awesome new toy. For maximum enjoyment of Tsushima, this quest is a must-play.
7 The Heavenly Strike
Another mythical side quest, The Heavenly Strike is a truly fun distraction from the story. It involves Mongol killing, peasant saving, baby kissing, countryside riding, and maniac dueling! And it’s not just a measly item or collectible that awaits players at the end, it’s a mythical technique that can help Jin kill most enemies in one hit!
Sure, players will have to beat certified cannibal Yasuhira Koga in order to get it, but he’s more bark than he is bite. Plus, he is good practice for another certain side quest that will appear on this list! So go find that crying peasant woman underneath that bridge just south of the Golden Temple!
6 Whispers In The Woods
This side quest makes the list solely because it’s basically a violent episode of Ghost Hunters: Feudal Japan. If players talk to all of he peasants in the Golden Temple, they will hear tell of an angry spirit terrorizing the forest in the south of Izuhara. If players are smart, they will realize this is their only chance to make a temporary career change from Samurai to Exorcist. And if players do travel to the haunted woods, they are treated to one of the creepiest strolls through a forest…maybe ever.
This quest may be kind of a ruse, as the spirits turn out to be some stinkin’ bandits, but it is still a fun and atmospheric horror mission in a game that is otherwise decidedly un-creepy.
5 The Sensei And The Student
Now it’s time for the list to start getting into side missions that are great for their stories, instead of for their rewards. The first time players meet Sensei Ishikawa definitely qualifies, as players meet both an amazing side character as well as a staunch fellow combatant. The sensei fights alongside Jin throughout the main story, but the real meat of the character lies just off the beaten path.
Players first meet the sensei at his dojo, and help him investigate what happened to his missing student. Not everything is as it seems in the land of the bow, however, as Jin quickly finds out that sensei is hiding a few things, and that he has more than a few hidden tactics up his sleeve. There’s a lot of intrigue, shadowy dealings, and bow-shooting, and its a great diversion from the Mongol invasion.
4 The Last Warrior Monk
Players first meet Norio in Akashima village, as they prepare for a raid on Shimura Castle. He is protecting his temple from Mongol desecrators, and he and Jin form a brotherly bond in battle. Norio then takes Jin around to all the temples on the island, freeing captive monks and taking revenge on the invaders for the pain they’ve inflicted on holy men.
Norio’s tale is a dark one. It explores lost faith, the call to violence, anger, and loss, and players watch Norio slowly transition from a man with a higher purpose, to a man with nothing to lose. It’s one of the grittier distractions players will find on Tsushima, but it’s also one of the most compelling.
3 The Spirit Of Yarikawa’s Vengeance
This action packed Mythic Quest provides players with one of the game’s best duels, as well as the most useful technique in the entire game. At first, Jin must scour old Yarikawa, finding pillars of white smoke and collecting offerings to the vengeful spirit of Yarikawa.
However, the tables quickly turn, old grievances get aired, and Jin finds himself crossing blades with the vengeful spirit himself. It’s an awesome fight in one of Tsushima’s more idyllic locations, and it rewards players with the unbelievably powerful Dance Of Wrath technique!
2 A Mother’s Peace
Lady Masako is a bonafide femme fatale on the battlefield, but the best side quest of all of her tales is also her saddest. After helping her defeat some roaming bandits near Komoda Beach, this mission has Jin accompany the Lady as she looks for her dead sons on the beach where the Mongols first slaughtered the Samurai.
It’s tragic, and really changes the feeling and pace of the game up to that point. It also serves as a creative way for the game to make a statement about all of the violence along Jin’s adventure. Most importantly, it’s a heartbreaking way to make players everywhere love Lady Masako, and to care about what happens to her as they charge into battle.
1 Six Blades Of Kojiro
It’s no secret that Jin Sakai fights a lot of people in Ghost Of Tsushima. But nowhere, in all 40 hours of the game, does he fight anyone like the 6 swordsman in this Act II side quest. After speaking to a monk in Umugi Cove, players hear tell of five straw hat duelists scattered around the island waiting to strike. They then must travel around, killing these swordsmen one by one, in awesome and challenging samurai duels.
After taking down all five duelists, players travel to the hidden Mirror Of Scared Light, where they are treated to the single best fight in the game: Kojiro. Kojiro is fast, strong, he has tons of health, and beating him probably takes a least 10 tries. But with patience, players will learn his ways and slay him, a feat that is more satisfying than any of the other side quests in Tsushima.
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