After the success of the Batman: Arkham franchise, fans clamor for a new Batman experience. Thanks to WB Games Montreal, gamers will get just that. However, instead of fighting crime as Gotham’s Caped Crusader, players get thrust in a Gotham without Batman. In Gotham Knights, Bruce leaves the protection of Gotham to his proteges. As such, gamers should strap in for a cooperative Batman experience with Nightwing, Red Hood, Batgirl, and Robin.
Thankfully, Batman remains with his Bat-Family even in spirit. After all, he did leave the Belfry and some of the Bat-Family’s “outdated” technology for his proteges to use. Knowing DC Comics‘ Caped Crusader, even Batman’s “outdated” tech can become awesome. With Batman: Arkham as a reference, just which gadgets should the Gotham Knights get from DC‘s other popular Batman series?
10 Remote Control Batarang
Who doesn’t love the Batarang? These iconic bat-shaped boomerangs defined Batman’s bat-themed gadgets, aside from his Utility Belt. Batman: Arkham takes this a step further by introducing the Remote Control Batarang in their games. Unlike the traditional Batarang, their remote-controlled variants gave Batman the opportunity to reach far-off places and fine-tune their trajectory.
In Gotham Knights, the Bat-Family can benefit from Remote Control Batarangs especially in large incursions. If the Remote Control Batarang retains their characteristics, the Bat-Family can use this to absorb electricity and destroy fuse boxes, among other effects.
9 Sonic Batarang
Aside from the Remote Control Batarang, Batman in the Arkham games has other Batarang variants available at his disposal. For instance, the Sonic Batarang actually releases a high-pitch sound that can distract enemies, usually leading them to traps. Its Sonic Shock Batarang upgrade can also temporarily incapacitate enemies.
In Gotham Knights, the Bat-Family can use Sonic Batarangs for the same effect. Batman’s proteges can use the distraction these Batarangs cause to take out opponents, lead them to traps, or proceed to areas without triggering encounters.
8 Specialized Gloves
Batman, and in turn his proteges, received extensive martial arts training, enabling him and the Bat-Family to excel in melee combat & perform various feats. However, the Bat-Family also complements their fighting styles with special weapons. Nightwing prefers his escrima sticks and Tim Drake prefers to use his staff. Interestingly, the Batman Arkham games also gave Batman the option to upgrade his fistfighting abilities with specialized gloves.
Batman: Arkham Origins gives Batman access to the Shock Gloves after defeating the Electrocutioner. In the game, the Shock Gloves can incapacitate enemies or even act as a makeshift defibrillator. Meanwhile, Batman creates Thermal Gloves that can give off extreme heat against extreme cold.
7 Remote Hacking Device
Thanks to the presence of Batgirl and Tim Drake, the Bat-Family in Gotham Knights have an edge when it comes to cyber warfare. After all, both individuals – especially Batgirl – specialize in electronics. As such, who better to use the Remote Hacking Device after Batman than these two world-class hackers?
In the Arkham series, the Remote Hacking Device allowed Batman to hack through most electronics. This factor means Batman can hack and control enemy drones, activate consoles, trigger spray paint explosions, or even lock and unlock doors. In Gotham Knights, the addition of a feature or a gadget like Remote Hacking Device can greatly help with stealth-based incursions.
6 Cryptographic Sequencer
If the Remote Hacking Device seems too overpowered for a stealth device, Batman: Arkham offers a simpler variant: the Cryptographic Sequencer. In the Arkham games, Batman uses the Cryptographic Sequencer as his primary means to listen in on the radio, track signals, and bypass electronic security.
Unlike the Remote Hacking Device, the Cryptographic Sequencer fits Bruce’s “low-tech” qualification of gadgets he left in the Belfry in the Gotham Knights trailer. As such, this gadget may serve as a great starting gadget that can be upgraded in the long run.
5 Voice Synthesizer
If Gotham Knights has a lot of stealth sequences, adding the thrill of voice-activated consoles may spice up missions for players. This would necessitate Batman: Arkham‘s Voice Synthesizer. In the games, Batman uses this device to circumvent voice-activated consoles, as well as order around henchmen in various areas. As such, Batman can lure enemies into triggering traps.
In Gotham Knights, the Bat-Family can use the Voice Synthesizer in the same manner. Moreover, the Voice Synthesizer would definitely increase the thrill of stealth missions, especially when facing new villains or new types of enemies.
4 Glue Grenade
Villains within Batman’s rogues’ gallery have a penchant for escaping. Unfortunately, they might not have the chance if they get hit by Batman’s Glue Grenade. Thanks to this handy Batman: Arkham gadget, Batman can stick enemies to glue that erupts from the grenade after activation. This caveat leaves them open for harsh takedowns and attacks.
In Gotham Knights, the Glue Grenade can provide a ton of benefits the same gadget has given in the Arkham games. Thanks to the Glue Grenade, Batman can effectively crowd control enemies for a short period. Moreover, this can block air from gas pipes and even create rafts in bodies of water.
3 Freeze Blast
It seems that Batman has a penchant for getting weapons from his villains to use in his adventures. In the Arkham games, Batman acquires the Freeze Blast projectile after his battle with Mr. Freeze. As with the villain’s cold-themed weapons, the Freeze Blast will temporarily freeze anything it hits. These include thugs or even surfaces of water. Batman implements the Freeze Blast to incapacitate his opponents and launch attacks.
In Gotham Knights, the Bat-Family may get this weapon after Mr. Freeze’s portion in the overall story. Moreover, such a weapon could become extremely practical in fights, as frozen enemies give the Bat-Family a chance to dish out great combos.
2 Smoke Pellet
Batman uses stealth primarily to disorient his enemies so he can quickly dispatch them. In the Arkham games, Batman can use a Smoke Pellet to launch smoke in the immediate vicinity to block the opponent’s vision. Players can then use Detective Vision to either take the enemies down or escape to safety.
In Gotham Knights, Smoke Pellets can be a great asset to the Bat-Family, especially in both stealth and combat encounters. Thanks to Smoke Pellets, the Bat-Family can zip through areas with ease or escape if they need to. Of course, fans might worry that the Smoke Pellets can lead to easy takedowns as well.
1 Cape
Batman’s cape actually serves as a handy gadget in the Arkham series. Aside from being a gliding device, Batman’s Cape can also trigger Cape Stuns against opponents. As such, Batman fans get fine-tuned control options when manipulating Batman’s Cape throughout the games.
In the original trailer, Robin and Batgirl both have capes, and it’d be awesome should the game give the Cape some utility options as well. Considering that alternate costumes seem to be available in the game, Red Robin and Nightwing costumes that give them capes may benefit from the same ability. Doing this allows players to see purchasing cosmetics a viable option, as it gives them extra gadgets to play with.
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