Final Fantasy: 10 Things You Didn’t Know About Sahagin

The Final Fantasy franchise has achieved a status that’s beyond iconic. It continues to inspire endless fan theories and debates over which series entry is the best, while its wonderful soundtracks are enjoyed around the world, even by some who have never played the games. The power of Final Fantasy can’t be overstated.

RELATED: Final Fantasy: 10 Things You Didn’t Know About Iron Giant

How many series have become so big that enemies/creatures from the games get their own spin-offs? Not many. This is the legendary regard that Chocobos, Moogles, and the like are held in. Recurring enemies have become pop culture icons in their own right, and the humble Sahagin is another (slightly more low-key) example.

10 They Appeared In The Very First Game

The first instalment of Final Fantasy, much like the first generation of Pokémon, set a solid foundation for the series but certainly had its shortcomings. It established the job class mechanic that would define the earlier releases, but lacked many notable enemies that would become mainstays later.

The Sahagin was present and correct, though, popping up which the player in navigating the ocean like the aquatic menace it is. They didn’t pose very much of a threat in this game, being rather weak, but they looked the part.

9 There Are Various Forms Of Sahagin

While the Sahagin is generally defined by its gills and ‘merperson’ appearance, there have been many, many different varieties of it over the course of the mainline series– the Sahagin Chief (which has itself appeared in several games), Final Fantasy III’s Merman, the Sahagin Knight of The After Years, Crisis Core’s Emperor Sahagin, and Water Warrior. As with most of Final Fantasy’s outlandish recurring enemies, there are now more varieties of this creature than fans can count. Usually, they’re physical attackers, sometimes with water-based magic and defensive moves.

8 They’re Exclusive To One Small Area In Final Fantasy V

The Sahagin, in one form or another, makes an appearance in a lot of mainline entries. This includes Final Fantasy V, though many players may have missed it entirely in that title. It’s not particularly powerful or special, it doesn’t offer any unusually good loot, but it’s super rare.

RELATED: Final Fantasy: 10 Awesome Things You Didn’t Know About The Bomb

Alongside another palette swap, the Nix, Sahagin is only found in the water to the south of the Phoenix Tower in this game. With only a Potion available to steal/as loot and just weak physical attacks to utilize, it really isn’t worth the trouble of tracking this creature down in Final Fantasy V.

7 FFVII’s Sahagin Has A Few Tricks Up Its Shell

On the other hand, the legendary Final Fantasy VII’s Sahagin is a far more notable enemy. For one thing, they have the more turtle-like appearance seen in later games, not to mention a sharp trident that they’re just itching to jab the party with. The pain they can cause isn’t limited to just that (or their Water Gun attack), though.

They have a chance to react to a physical attack with Shell Defense, which will increase their physical damage resistance to a silly level. Players who have been relying on the Attack command alone might come unstuck in the Midgar Sewers, dealing a single point of damage to these pesky things. Magic is the way forward here!

6 They’re Even More Annoying In Final Fantasy VII Remake

In Final Fantasy VII Remake, Cloud and the party have even more issues with the Sahagin. Its appearance in the game is based on the Sahagin of the original, and its retains its defensive capabilities, but with an additional tricky element to its attacks.

Like some other variations of the creature, this version can perform jumping attacks, which are capable of stunlocking characters if they’re struck several times in succession. Stunlocking, needless to say, is never a fun time for anyone concerned.

5 They Teach Niche Blue Magic In Final Fantasy IX

In Final Fantasy IX, Quina Quen is often regarded as the all-around best party member in the game. In story terms, they don’t add very much beyond comic relief, but the versatility offered by their Blue Magic makes them a force to be reckoned with.

Blue Mages have always been very unconventional but a lot of fun to use, and Quina is no different. To get them started the right way in a playthrough, make sure to use the Eat command on a Sahagin in Qu’s Marsh, right after Quina joins the party. They’ll learn Aqua Breath by doing so (Axolotl, Clipper, and Green Vepal can also teach this spell), which deals fixed damage (one quarter of the enemy/enemies’ HP) and has a 50-50 chance to hit. It can be handy when trying to set up other enemies to be eaten, but is rarely used beyond that.

4 A Sahagin Serves As The Namingway Of Revenant Wings

Of the many names that recur in the series, Namingway is one of the most curious. It can be the name of an item, a character or so on, but is usually associated with the secret ability to change the name of other characters/objects/etc.

RELATED: Final Fantasy: 10 Awesome Things You Didn’t Know About Bahamut

In Final Fantasy IX, showing the Namingway card to a hidden NPC in Daguerreo ‘inspired’ them, offer the ability to change the names of party members. In Final Fantasy XII: Revenant Wings, meanwhile, Namingway is the name of a Sahagin hiding in the Galbana’s Sky Saloon. Find him, and he’ll offer to change the name of the ship for you.

3  They’re Not Always Weak To Thunder

As fans of the Pokémon games will know, the best way to take down a watery enemy is usually to send a powerful Electric-type move their way. It’s not always as easy as that, though, and not every variation of Final Fantasy’s Sahagins are weak against Thunder attacks.

In Final Fantasy: Crystal Chronicles, the Sahagin’s weakness is actually fire. Elsewhere in the series, the Desert Sahagin is weak against ice attacks instead. It doesn’t matter how many times you encounter these things, they can still surprise you.

2 They’re Major Bullies In Final Fantasy XIII

While it’s true that Sahagins are hardly the most feared enemies in franchise history, they can still be a huge threat at times. They’re easy enough to dispatch when they’re by themselves, but groups of them can devastate a party very quickly.

In Final Fantasy XIII, they’re super speedy creatures that like to utilize the Slow status against their foes. Having done so, they tend to target one party member as a group, which can be a huge issue when many attacks are landing on the same character in succession. Strikes that hit several opponents at once are the best way to avoid being bullied into submission. Who knew the humble Sahagin could be so dangerous?

1 An Adorable Wind-Up Sahagin Minion Can Be Unlocked In FFXIV

It’s not all about stunlocking and/or bullying party members with Sahagins. They’re rather weak outside of that. Interestingly, though, the small, cutest, and weakest Sahagin in the series is actually a minion, which features in Final Fantasy XIV.

The Wind-Up Sahagin, unsurprisingly, can be purchased from the Sahagin Vendor. The game explains that Clutchfather Novv had this toy made for his spawnlings, so it could demonstrate to them the ways of battle. Just look at the vicious little critter!

NEXT: Final Fantasy: 10 Things You Didn’t Know About Coeurl

\"IT電腦補習
立刻註冊及報名電腦補習課程吧!

Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses

Email:
public1989two@gmail.com






www.itsec.hk
www.itsec.vip
www.itseceu.uk

Be the first to comment

Leave a Reply

Your email address will not be published.


*