Fallout 4: 10 Things You Never Noticed In Bunker Hill | Game Rant

Settlements are one of the largest parts of Fallout 4’s gameplay loop. Instead of solely uncovering locations Bethesda has made, players can also create their very own settlements to create their own wasteland-wide militia.

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That doesn’t mean that no iconic settlements exist in the game, however. Take Bunker Hill, one of the game’s larger settlements, as an example. Quests, hidden items, and tons of secrets reside in this area for the player to find. From hidden mini nukes to spying companions, here are 10 things most players never noticed about Bunker Hill in Fallout 4. This article contains story spoilers for Fallout 4.

10 Liberty Prime Salutes It

While players are escorting Liberty Prime during the quest “Ad Victoriam,” he will pass by Bunker Hill. Instead of walking by it as with other locations, Liberty Prime recognizes the monument and salutes it instead. It’s rather humorous to think that Liberty Prime has programming meant specifically for identifying and paying respects to historical monuments in the United States.

9 Live & Love Issue #7

Those that explore Bunker Hill might notice that the monument can be claimed by an interior staircase. Going up this staircase will have an issue of Live & Love on a small table.

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This increases a player’s experience gains by persuading men by 25%. The number of quests in this location and frequent traders might have distracted players from exploring the monument itself.

8 Hidden Mini Nuke

During the “Battle of Bunker Hill” quest, players will be asked to enter the utility basement in Bunker Hill. It houses the town’s workbench as well as a few hidden goodies, one of which is a mini nuke. When at the lowest level of the basement, head to the southwest corner and look behind a few crates to find this rare ammo type.

7 Various Acquisition Methods

Most players know that they need to complete “The Battle of Bunker Hill” quest and help Kessler before the settlement becomes available. However, there is another way to obtain the settlement.

Should the player get banished from the Institute before the quest, players can still help Kessler with finding missing caravan workers. Completing this task will result in Kessler commenting that the player knows some powerful people and offer the settlement. Completing “The Battle of Bunker Hill” is not required to earn the settlement, but the game does require the player to either be aligned with a faction or banished from the Institute before the town can be given over.

6 Passive Income

One strange part of Bunker Hill is the random influx of Caps it receives. When players inspect the workbench here, they might notice a large sum of Caps from seemingly nothing. This isn’t from nothing at all, but rather the player’s share of income that Bunker Hill’s shops and caravans make. Check back on the settlement every three to seven days to see additional passive income in the workbench.

5 Unlocked Caravan Trade Post

In addition to earning passive income upon unlocking Bunker Hill, the town also teaches players how to create trade caravan posts at any settlement. These act as pit stops for traveling merchants throughout the Commonwealth and allow them to visit settlements they otherwise would be unable to such as Nuka-World. Merchants that can visit trade caravan shops are Lucas Millar, Doc Weathers, Cricket, and Trashcan Carla.

4 Deacon Encounter

The Railroad has agents throughout the Commonwealth that collect information for the faction. Most players know of Deacon, the companion tied heavily with the Railroad’s questline. What players might not know, however, is that Deacon stalks the player throughout the game.

He can be found in Diamond City, Goodneighbor, and even Bunker Hill. While at Bunker Hill, look for an NPC named “caravan worker.” His iconic sunglasses and general facial features make him instantly recognizable for players that have traveled with him. No matter the player’s relationship with the Railroad or Deacon, he will state nothing but generic comments when interacted with.

3 Caravans Don’t Leave Until The Player Does

Doesn’t it seem strange that traveling merchants at Bunker Hill seem to never leave? That’s because they don’t while the player is in Bunker Hill’s cell.

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This is likely to help sell that Bunker Hill is a major trading hub in the Commonwealth, as having the caravans come and go would show just how small the population size of Bunker Hill truly is.

2 Traveling Merchants Don’t Count As Settlers

Merchants in most settlements are tied to the land itself, meaning that they use the beds there and count as settlers. This isn’t the case with the traveling caravans in Bunker Hill. Likely to allow these merchants to travel between locations, Bethesda made these NPCs not count towards settlement statistics such as happiness. Keep this in mind when constructing crops or beds for the settlement.

1 Choosing A Faction During The Battle

During “The Battle of Bunker Hill,” players will need to assist one or multiple factions with taking over the settlement. The Institute plans a full-scale assault on the location, meaning that players will typically be asked to assist the force during the quest.

What players might not realize is that they can remain neutral or even gain reputation with every faction if they play their cards right. No faction NPCs need to be shot during this quest, preventing factions from turning hostile. Should the player attack a particular faction, however, they will consider the player hostile and create additional NPCs to fight the player towards the end of the quest. The difficulty and enemies faced in this quest are both entirely up to who the player shoots.

NEXT: Fallout New Vegas: 10 Things You Never Knew About Veronica

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