10 Things About Call Of Duty: Black Ops Cold War’s Multiplayer We Hope They Change Before Release

Treyarch and Raven have been nice enough the grant PlayStation 4 owners a small taste of the multiplayer component from this years’s upcoming Call of Duty entry, Black Ops Cold War. The build is not an exact representation of what will come packed with the game on November 13th, so fans should reserve judgement of the mode until it hits store shelves and digital marketplaces.

Related: 5 Reasons We’re Excited For Call Of Duty Black Ops Cold War (And 5 Reasons We’re Worried)

Before it comes out, many players are sincerely hoping they change the ten things detailed below. The game is shaping up to be a significantly different beast than 2019’s Modern Warfare, and with a little bit of tinkering it can be just as successful.

10 Mounting

The game is running on a different engine, so some simple mechanics are going to be absent from the experience. More notable, mounting is currently impossible. The advantage it gives to accuracy is evened out by how easy it is to fall victim to a well-planned flank. Maybe it is too difficult to implement in such short time on the new engine, but its return would be greatly appreciated by many.

9 Skill-Based Matchmaking

One major point of contention among the community is the skill-based matchmaking. Some appreciate how it ensures new players are not immediately dominated, while others detest constantly being thrown into matches with either equally or higher-skilled players. Some argue an element of randomness is healthy in any online multiplayer community. Whether somebody has an issue with it or not, there is surely a way to tweak it and make everybody satisfied with the result.

8 Map Voting

Map voting makes a return in this entry, but it is not necessarily a good thing. Voting for maps means certain favorited areas will see significantly heavier rotation than others.

Related: 10 Biggest Questions We Have About Call Of Duty: Black Ops Cold War

It will also mean newer maps receiving less attention when players will generally opt for their old favorites where they already feel comfortable. Maybe a better solution would be copying Modern Warfare, where certain maps got a dedicated playlist.

7 Sniper Rifle Damage

One common complaint players had with the alpha was the overpowered sniper rifles. In open maps, especially like Satellite and Crossfire, players were constantly finding themselves picked off at lightning speed thanks to the almost guaranteed one hit kill. Fortunately, the developer has already acknowledged this issue and has promised to fix it. If they do not, the Tundra and Pelington will be this game’s version of the 725 shotgun from Modern Warfare. 

6 Faster Movement

Overall, Black Ops Cold War plays a lot slower and heavier than its predecessor. This is not automatically a detriment, but movement speed could stand to be just the slightest bit faster. Some of the maps have particularly large open areas, and trekking these on foot feels like journeying through the open plains of an MMO or Final FantasySprinting does not speed things up enough either.

5 Give Vehicles Less Health

Combines Arms is this game’s answer to Ground War. The maps are not quite as large and the player count is not nearly as high, but it includes vehicles and recreates the large scale chaos one comes to expect from other game modes with high player counts. However, tanks have just a little too much health to be fair. They are tanks, so they should be hard to take down, but when they are so easily accessible, it makes it too simple to become nigh invulnerable.

4 Time To Throw Grenades

Going hand in hand with the slower pace of the gameplay, grenades also take a notably longer time to throw than in prior games. The animation is significant and not a simple lob. Considering they already take several seconds to detonate, the extra animation time seems entirely unnecessary and makes the weapon less useful. Speed up the amount of time needed to throw to something players are already used to.

3 Casual Playlists

Perhaps a reasonable answer to the gripes against skill-based matchmaking would be utilizing casual playlists for those who are not interested in playing ranked matches.

Related: 10 Important Details To Know About Call Of Duty Black Ops Cold War’s Multiplayer

This used to be the norm for many shooters but went away within the last several years. Perhaps games do not want to split up their player base, but it may be wise to bring it back if so many are having issues with a certain feature.

2 Doors

Curiously, doors are completely absent from the maps featured in the alpha. They play a significant role in Modern Warfare’s multiplayer and are prominent in Warzone, so their exclusion is quite a mystery. Maybe they’ll still make an appearance in the full game, but it is doubtful. Those who got used to planting claymores and camping behind doors better hope they come back or start coming up with new strategies.

1 Proximity Mine Detonation Times

Proximity Mines are a particularly useful field upgrade, especially when one does not have a claymore in their inventory. However, as of now they take just a tad too long to detonate. It is understandable for them to take longer to explode than a Claymore, but most players run full speed past them without dying or taking too much damage. Speed this up to make them slightly deadlier and everyone will be happy, except the poor soul who ran over the mine.

Next: 10 Ways Call Of Duty: Black Ops Cold War’s Multiplayer Will Be Different From Every Other Game In The Franchise

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