In Supergiant’s new brilliant roguelike Hades, you’re able to choose between six weapons (or Infernal Arms) to use to battle your way out of the underworld. Each of these then has four different Aspects, which changes the weapons’ movesets and bonuses, allowing for really varied runs.
It turns out, though, that Aspects weren’t originally going to be in the game. One of the game’s developers took to Twitter over the weekend to talk through their development, and even give a little peek at an early iteration of one of the Aspects that didn’t make it to the final game.
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