League of Legends Reveals Seraphine’s Abilities | Game Rant

For the past few months, League of Legends players have seen multiple teasers about the next champion, Seraphine. From actual social media accounts to covering K/DA’s POP/STARS, Riot Games was clearly trying a new approach in promotions leading up to her debut. With the recent confirmation that Seraphine’s release will tie into K/DA’s comeback event in several weeks, the community still didn’t know much about the actual Starry-Eyed Songstress, until now.

While her K/DA version is an aspiring singer from Los Angeles who finally made it big, the Seraphine of League of Legends’ main universe is a popstar hailing from Piltover and Zaun. Using her microphone, platform, and ability to feel other peoples’ emotions, Seraphine wants to bring out the best in everyone through her music and performances. Naturally, this also extends to her supportive playstyle in-game.

RELATED: League of Legends: K/DA Returns With the ALL OUT: Comeback Event

According to Seraphine’s ability descriptions, she can empower important allies or cripple key threats and even have different effects if certain conditions are fulfilled.

  • Passive – Stage Presence: Every 3rd basic ability Seraphine casts will echo, automatically casting a 2nd time. Seraphine also creates a Note every time she casts an ability near an allied champion. Her basic attacks consume a Note to gain increased range and deal additional magic damage.
  • Q – High Note: Seraphine projects a pure note, dealing magic damage that’s increased based on the target’s missing health percentage.
  • W – Surround Sound: Seraphine grants herself and nearby allies a movement speed boost and a shield. If Seraphine is already shielded, she will heal all nearby allies based on how many there are.
  • E – Beat Drop: Seraphine unleashes a heavy soundwave, dealing magic damage to enemies in a line and slowing them. Enemies that are already slowed are rooted instead and already rooted enemies will instead be stunned.
  • R – Encore: Seraphine takes the stage, projecting a captivating force that charms enemies and deals magic damage. Any champions struck (allies included) become part of the performance, extending the range of the ability and granting allies maximum Notes.

Veteran players might notice similarities between Seraphine and Sona, a much older musically-themed League of Legends support. However, Seraphine sounds very different, with a kit that requires being in the thick of things rather than using support spells from the backline. Given enough time, individuals who can master Seraphine’s playstyle should be able to pull off some carry performances in Solo Queue or the esports scene.

Although Seraphine isn’t available yet, she is arriving with Patch 10.22 on October 28th after a brief testing period on the PBE. Until then, players can keep watching Worlds 2020 with anticipation since Seraphine and the rest of K/DA will likely be performing at the Shanghai Finals venue with a live audience.

MORE: League of Legends: Worlds 2020 Missions and Rewards

Source: League of Legends

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