Have you played Quake? If you have you’ll, like me, probably have wondered why Episodes 2 and 3 don’t end with a boss fight. This week, former Id designer Sandy Petersen explained some of the hacks he and American McGee tried bashing together to fill those boss-shaped holes, from a tower-block sized rotter to a giant grotesque spiderthing wot would’ve chased you around the entire map.
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