Immersive sims have a rich and lengthy history in the gaming community, becoming prominent with the rise of PC gaming and spawning a wealth of excellent titles that have stood the test of time as some of the most enjoyable experiences around. The idea of having multiple options to solve a particular goal might not sound all that innovative, but there’s no denying the fact that the game design of immersive sims turns this aspect into a highlight of their games, making each and every playthrough as unique and personalized as can be.
One need not look any further than 2017 to pick out an immersive sim that embodies everything to do with that genre. Prey is a reboot of a mid-2000s FPS that decided to delve deep into the mysteriousness of its genre to deliver an experience that is truly unlike any video game ever seen. Arkane Studios has been hard at work developing modern immersive sims that make the most of current technology to deliver an excellent experience, and Prey is no exception to this rule.
With the nature of immersive sims being quite detailed, there are certainly some things that people have missed out on in this title. Here are ten hidden things about Prey you had no idea about.
10 There Are Several References To 2001: A Space Odyssey Throughout The Game
Prey is a sci-fi game that is inspired by several popular works of fiction in the genre, so it only goes without saying that one of the greatest and most important films in this genre would be referenced several times in this title — 2001: A Space Odyssey.
From the escape pod’s design to the server in Deep Storage, there’s no shortage of ways in which Arkane Studios has paid homage to this epic.
9 Alex Yu Was Voiced By Benedict Wong
Speaking of movies, people might be surprised by the person who actually voiced Alex Yu, the protagonist’s brother, in Prey.
This person is Benedict Wong, who is best known for his role in the Marvel Cinematic Universe as Wong.
Speaking of which…
8 He Was Replaced In The Mooncrash DLC Due To The Shooting Of Avengers: Infinity War
The Mooncrash DLC is a surprisingly great expansion pack for a game whose quality was already pretty impressive as is. However, there’s one thing it’s missing from the base game — Alex Yu’s original voice.
Due to the filming of Avengers: Infinity War, Benedict Wong was unavailable at the time when the DLC was being made. As a result, the voice actor had to be changed.
7 The Inclusion Of Reployers Was Actually An Inside Joke
Players who’ve gone through the majority of Prey would’ve noticed some machines called Reployers that were present in pretty much every office. No one in the game even knows the purpose of these machines, and that was quite intentional by the developers.
The Reployers are nothing more than an inside joke of sorts by the developers, with them wanting to poke fun at the convoluted nature of some of the apparatuses present in most modern sci-fi works.
6 An AI-Powered Rifle That Shot Homing Discs Was Cut From The Final Release
As is the case with any game, Prey faced numerous changes throughout the course of its development. Various aspects of the game that were tried out during development never made it to the end product.
One of these exclusions is an AI-powered rifle that fired discs which homed into enemies, making for a rather cool and useful weapon. However, for some reason, this idea didn’t carry over into the end product.
5 All The Additions Present In Survival Mode Were Meant To Be In The Base Game
Survival Mode is a new hardcore game mode that was patched into the game a few months after its launch. This mode introduces a ton of new features and gameplay elements, including oxygen levels, weapon degradation, and injuries.
However, all three facets of gameplay were meant to be present in the original game. Due to time constraints, their introduction was pushed to a later date.
4 Prey Was Built As A Spiritual Successor To System Shock
The immersive sim community is a tightly-knit one, with developers paying homage to the history of this series in some way or the other.
So, it wouldn’t be a surprise that Arkane Studios designed the reboot of Prey keeping in mind the atmosphere of another sci-fi immersive sim that made waves in the gaming community upon release — the System Shock series.
3 The Talos I Is Heavily Inspired By The Underground Dungeon In Arx Fatalis
Of course, the inspirations of Prey would also come from somewhere within the developer’s rich history as well. One of the biggest inspirations, in this regard, comes from the first game that Arkane Studios ever developed — Arx Fatalis.
The design of Talos I is meant to reflect the same levels of oppression and open-ended nature as the underground dungeon of Arx Fatalis, and one must admit that Arkane Studios certainly succeeded in that regard.
2 There’s A Cheeky Dishonored Reference In The Game
Of course, it would be impossible to talk about Arkane Studios without mentioning the title that put them on the map. Dishonored is one of the best games in the immersive sim genre that one can try out, and it wouldn’t surprise anybody that the protagonist of this series makes an appearance in Prey as well.
When traveling through the G.U.T.S. area in Talos I, keen-eyed players will notice the label of an organization called the Corvo Canister Company, which is as on-the-nose of a reference as it can get.
1 The Biggest Reference In The Immersive Sim Genre Also Marks Its Presence In This Game
One of the biggest constants in the immersive sim genre is the code “0451”, which appeared for the first time in the title Deus Ex. Ever since then, this code has become a mainstay in the genre, coming up in pretty much every game in the genre ever since.
Prey is no exception to this rule, with this number coming up as the first passcode that is given to the player in the game.
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