Spelunky is back and as challenging as ever. Spelunky 2 released in mid-September on PS4, followed by a late-September launch on PC. While Spelunky fans have been enjoying the new roguelike, it lives up to its predecessor’s high difficulty. In fact, the difficulty may have been a little too high, as in a recently-issued patch, Spelunky 2‘s first stage was nerfed somewhat.
Only two mentions of the Dwelling are given specifically in Spelunky 2‘s 1.12.1e patch notes. First, Mossmouth tuned down monster spawn chances throughout the Dwelling, which fills out Spelunky 2‘s 1.1 through 1.4 levels and makes up the entirety of the stage. The second change focuses specifically on 1.4, the final level in the Dwelling stage. That level will now feature more room variety, which should give it a different feel from the other three.
It’s unclear if these are all of the changes planned for Spelunky 2′s Dwelling, or if Mossmouth is happy with the new state of the area. In a post to the community boards for Spelunky 2 on PC, Mossmouth described how enemy and trap spawn rates were a focus, as well as making 1-4 “more interesting.” Part of the problem, Mossmouth says, is that new players are trying to kill every enemy rather than avoiding trouble. It’s unclear how to address this human-level problem with a patch, however.
Hopefully, the results of the patch are that fewer moles leap out of nowhere to kill the player, and that arrows will be less likely to ruin a run before it even gets started. Knowing Mossmouth, these issues will persist, but they could be less common.
Spelunky 2 is available now on PC and PS4.
Source: Steam
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