Call of Duty: Black Ops Cold War Beta Changes That Took the Game to the Next Level

There is a definite jump in quality between the Call of Duty: Black Ops Cold War Alpha and Beta. While some of the changes were needed, others seemed dramatically less important. Still, several changes in three main categories brought Call of Duty: Black Ops Cold War to the next level of first-person shooter experiences.

There is still tons of work to go into the beta. Player, streamer, and pro feedback were mixed, but generally, all three groups agreed that the game had improved since the alpha version was shown. With less than a month left till the full release of Call of Duty: Black Ops Cold War, many players are starting to wonder what the game’s final version will look like.

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One of the heaviest things impacting the game’s updates has been player feedback. Treyarch and Activision continuously commented on Reddit posts, Tweets, and other player reports as they patched problems within the game. Although Call of Duty: Black Ops Cold War is not finished, several updates brought this title up to the next level.

The weapons and gunsmith system in Call of Duty: Black Ops Cold War received more than a few revisions. During the alpha, several guns took center stage, including Snipers, which were almost unanimously considered overpowered by the game’s community. Each of the weapons required tuning for overperforming and underperforming, but that is not what brought guns to a whole new level. The two factors that changed the game were the increased detailed breakdowns of statistics listed for each attachment and the change in where a sniper needs to hit for it to be a kill.

With increased statistics and detailed information added to the gunsmith, players could now make educated choices when applying their weapons attachments. Call of Duty: Modern Warfare allowed players to see the change in stats through the extension of varying bars, but Black Ops Cold War took a different approach. Rather than estimating the bar movements, they clearly display the varying stat increases in the attachment’s description box. There can no longer debate whether one attachment does more recoil control than the other, as the information is now clearly provided.

As for snipers, during the Call of Duty: Black Ops Cold War alpha, the game was horribly unbalanced. ADS times brought back the era of quick scoping, and one hit kills were viable from the stomach up. This allowed most snipers a 50% chance of instant killing a player, with a low ADS time resulting in player spamming quick scopes and destroying opponents. While this could be fun for some, it quickly unbalanced the purpose of the weapon.

In the alpha, the gameplay felt clunkier. Fans are used to the smooth movement and quick transitions found in Call of Duty: Modern Warfare. The default settings felt slower, with fans quickly realizing that sliding was faster than running. This resulted in players sliding across the map rather than running, which was not the developers’ intention. The biggest change between alpha and beta was the reduction in slide speed, removing slide cancels, and updating all locomotion animations. The game felt cleaner, faster, and more fun as it returned to a more realistic pattern instead of the rapid sliding environment from Alpha.

Scorestreaks and spawns also got a major rework, which helped with the game experience, but was not as groundbreaking as the much-needed tweaking movement received. Other amazing features added include a new Ping system, a FOV slider for all platforms, HUD toggles, and deadzone adjustments. While the game is still in Beta, it will be interesting to see where these improvements go, but at least now players can sprint without the game feeling like it’s dragging on forever.

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One major feature that was fixed was the graphics across the game. Lighting and visibility were adjusted as in the alpha; it was tough to see anyone. This made the game very frustrating for players, but thankfully, the developer used fan feedback and made adjustments that helped enemy models stand out more.

One thing many fans, mainly sniper fans, noticed was the change in hit marker sounds. Several new sounds were added for fatal and non-fatal hits, making it clear whether the target died or dropped to cover. Audio has been a consistent discussion point for fans as many players own high-end headsets, and the off-putting sound quality from alpha caused several inconsistencies.

Still, while the beta offered tons of gameplay improvements, it may not have been enough. There is no doubt that the beta was an improvement but many streamers still find Call of Duty: Black Ops Cold War lackluster. The reception was mixed across the board, with many casual players happy to see implemented feedback but streamers refusing to play the game.

Many professional COD competitors from the CDL thought the changes were great, but many wonders where the game will go from this point. There is a fine line between a great Call of Duty and a bad Call of Duty, and for many fans, the Call of Duty: Black Ops Cold War beta was dead on that line. The game is still in need of major improvements, and many fans are worried that it will not be ready by its release window.

Still, Treyarch and Activision consider the Call of Duty: Black Ops Cold War beta a success due to its massive turnout. Despite streamer, pro, and player critiques, the game had a large audience, and tons of feedback has been submitted that will undoubtedly level this game up once again.

Call of Duty: Black Ops Cold War is set to release on November 13th for PC, PS4, PS5, Xbox One, and Xbox Series X.

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