In Bethesda‘s Skyrim, players get equipped for adventure as their characters can use various weapons and skillsets to transform into one of the best warriors in the realm. In turn, player characters can become brawlers, swordsmen, archers, or even axe-wielders to suit their many missions. However, their characters also need to have the right training to use their skillsets efficiently.
Thankfully, this Elder Scrolls title offers players various Perks that can fully diversify their combat offerings in the game. Additionally, these Perks can lead to optimized builds that enable characters to become juggernauts on the battlefield — perfect for players who want to make the equivalent of DPS characters. However, just which Perks work for these DPS roles?
10 Respite/Recovery (Restoration)
Just because players want to dish out massive damage doesn’t mean they should be reckless. A well-timed block can waste a power attack or a spell, wasting valuable Magicka or Stamina. However, with the right Restoration Perks, a healing spell can save players in a pinch. Players should probably prioritize certain Restoration Perks based on their desired builds.
Players who want to be spellcasters should prioritize getting all ranks in Recovery. This maxed-out Perk gives players a 50-percent speed boost in Magicka regeneration. However, players who want to rely on sheer power could prioritize Respite, which enables their Restoration spells to restore Stamina as well.
9 Armsman (One-Handed)
Almost any combat-oriented Skyrim build would benefit from the One-Handed Skill. It’s a practical choice to always have a one-handed weapon at the ready. For instance, spellcasters and rangers may want a 1H-weapon backup for melee skirmishes. Meanwhile, a sword-and-shield build makes sense for defensive types.
A Perk like Armsman becomes an easy investment with great benefits. Maxing Armsman to Rank 5 will double the damage of melee weapons. This benefit in itself can make a player more formidable in combat. However, using Armsman in conjunction with other One-Handed Perks can make players a melee powerhouse.
8 Dual Flurry (One-Handed)
Players who want to take their melee DPS up a notch might want to dual-wield weapons instead. It’s awesome seeing players slice through enemies with a long sword or an axe in each hand. Unfortunately, dual-wielding does remove the player’s option to block. However, players can compensate for a lack of defense with offense — as the Dual Flurry Perk can allow melee builds to unleash whirlwinds for attacks.
With Dual Flurry, players can attack up to 35-percent faster when dual-wielding. Interestingly, players can see the difference in attack speed when equipping extremely light weapons such as daggers — arguably the fastest 1H-weapon in terms of base statistics.
7 Backstab/Assassin’s Blade (Sneak)
Stealth builds rely on sneak attacks to do massive damage undetected. The right attack speed can allow players to pull off two devastating sneak attacks before enemies even prepare a counterattack. With Sneak’s Backstab Perk, players with 1H-weapons get a 6-times damage boost to their Sneak attacks.
Players who want to invest in a rogue might want to trade Backstab with Assassin’s Blade. With Assassin’s Blade, dagger-based sneak attacks will get a massive 15-times damage boost! This Perk can essentially enable enchanted daggers to one-hit opponents on stealth power attacks. Unfortunately, Backstab and Assassin’s Blade can’t stack.
Regardless of the choice, players should probably pair them with items like Shrouded Hand Wraps, Cicero’s Gloves, or Jester’s Gloves. having these items can further increase the sneak attack bonus of these Perks.
6 Power Bash (Block)
Despite being an underused Skill, Block can be an invaluable asset to a DPS build. Players can perform blocks with various things beyond just shields — including torches, and even weapons. Most interestingly, the right Block Perks can actually make a player’s defense a good offense. Players wanting to incorporate a shield into their DPS builds should consider the Power Bash Perk. With this Perk, players who block can now bash with their blocking implement. This adds a new offensive option to otherwise “defense-only” or utility objects such as shields and torches.
Power Bash needs the Shield Wall Perk to work, which already boosts a player’s blocking ability. Moreover, players can get technical with their bashes with certain Perks. For instance, Deadly Bash boosts a bash’s damage up to 5 times. Meanwhile, Disarming Bash can disarm an opponent when hit by a power bash.
5 Quick Reflexes (Block)
Timing is crucial in most skirmishes, as the wrong move at the wrong time can cost the battle. Enter Quick Reflexes, which is a Perk that slows down time whenever a player successfully blocks a power attack. This effect might not seem like much, but the short window this provides enables the player to quickly reposition themselves, rush in for a quick counter, or even dish out a powerful spell.
4 Sweep (Two-Handed)
Players might notice that most One-Handed and Two-Handed Perks almost have the same set of benefits. In essence, both Skills have Perks that cater to the various weapons under them, deal more damage, or emphasize their special effects. Interestingly, Sweep introduces a new attack variety for two-handed (2H) weapon users: the AOE sweep.
With the Sweep Perk, players can perform a sideways power attack that hits all targets in front of the player. Albeit generic-sounding, this extra attack option adds versatility to a player’s power attack.
3 Steady Hand (Archery)
Players interested in long-range skirmishes are usually already investing points in Archery, enabling ranger builds to use bows and arrows with more efficiency, so the Steady Hand Perk is a no brainer. It enables players to slow down time while aiming with the bow, letting them plot their arrow’s trajectory without risking damage. Steady Hand requires the Eagle Eye Perk, which will allow players to zoom in with the bow when aiming.
It works great with the other Archery Perks, too. For instance, Deadly Aim (Sneak) boosts sneak bow attacks by up to 3-times the damage. Steady Hand helps players make sneak bow attacks much more precise.
2 Wind Walker (Light Armor)
A great defense complements a good offense — in this case, useful armor can drastically help in battles. Players who want a decent DPS build might consider going for heavy armor for a high armor rating. However, in terms of usefulness, light armor might be the way to go. Light armor doesn’t incur stealth penalties (something heavy armor needs a Perk for), it’s much lighter to carry, and reduces the Stamina cost for sprinting.
In terms of Stamina, the Wind Walker Perk for Light Armor boosts Stamina regeneration for 50-percent for as long as the player is wearing full light armor. This effect might not mean much to some. However, DPS builds would know how valuable quick Stamina regeneration could be for power attacks and other special maneuvers.
1 Master Destruction (Destruction)
Offense-oriented mages should always aim to max out their Destruction ranking in order to be more sustainable in terms of Magicka. Master Destruction essentially halves the Magicka cost of all Destruction spells for the player. Players who want to focus on magic firepower can easily dish out Master-level spells against powerful enemies.
Other Perks under Destruction will also enable players to devote their Magicka to other schools they want to focus on. In essence, this also establishes Destruction as a handy backup weapon for other builds.
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