No Man’s Sky is one of the most comprehensive games out there when playing in the sci-fi genre. With its recent DLC Origins, players are not only given more upgrades to certain aspects of the game like the UI graphics, they have added billions of more planets to the already burgeoning universe that has proven to be one of the largest maps in the known gaming universes.
While there are tons of games out in the sci-fi genre, this one in particular goes above and beyond in ensuring that players get the best bang for their buck in terms of gameplay, time well spent, time spent with others, and even solo play. Finding planets that are great for building bases, materials, and other tasks is what drives players to explore the stars and expand their horizons.
11 Biome – Lush
Lush planets are essentially green Earth-like planets that are perfect for materials, building a base, the environment, and anything else that players might need. Resources like paraffinium, star bulbs, and nitrogen can be found on lush planets, and these have some of the most varied types of animals that spawn on its surface. There is a chance that a Barren Lush planet might spawn in a solar system; however, that’s rare. Lush planets can most likely be found within yellow star systems, with imperfect and raging galaxies having a 2x higher chance and yellow stars in tranquil galaxies having a 4x higher chance of them spawning. With cross-play, this makes Lush planets fun to have bases on with friends.
10 Biome – Barren
These planets are barren of most plant life and usually have desert as it’s primary biome. Occasionally players will see trees and other fauna, but for the most part, it will be rocky and barren, as the name states. Resources here are pyrite, cactus flesh, and sulphurine. While not completely ideal, this is the second most ideal weather compared to the Lush planet environments. However, the nights can get very cold, as is habitual of deserts, and the daytime extremely hot, causing hazard suits to kick in on more extreme barren worlds. They can also have heat storms, which are extremely powerful if not protected inside a cave or base. With players searching for sandworms, this would be a planet suitable for running around on.
9 Biome – Dead
One wants to think of the Desolation update that came out when thinking of dead planets, though that update covered more in terms of ships than planets, yet thinking about it will likely make players want to jump back into the update with its horror ridden content. Dead planets themselves have no atmosphere, very low gravity, and no fauna or flora to speak of. They have higher amounts of resources than other planets, like rusted metal, that players can get. Bringing materials to keep bio-hazard suits going is a must on these planets, so load up on oxygen, life support gels, and dioxite if possible before exploring.
8 Biome – Exotic
As the name implies, these are planets with exotic elements, mostly in the forms of unique flora and animals that will spawn on them. They look different from space, some of them having hexagonal-shaped atmospheres or looking pockmarked on the surface.
They can have any weather pattern, and unlike dead worlds, there is no strain on bio-hazard suits that require the player to bring a plethora of materials to stay alive. Gold deposits and a handful of flora and minerals can sometimes be found on Exotic planets along with abandoned bases.
7 Biome – Mega Exotic
Like their Exotic brethren, this Mega Exotic biome type is characterized by having mega portions of everything found in other biomes. Think, giant everything from other planets, and there’s a mega exotic biome for you. They can have any weather patterns and many varieties of flora and fauna. These planets are in a category of their own regarding minerals and resources and find players not wanting anything in size compared to the spawns. Most of the spawns are anything that can come from other biomes.
6 Biome – Scorched
Phosphorus, solanuim, and sulphurine can be found on Scorched planets, and with the high temperatures on the planet’s surface, flora has adapted in interesting ways. Hazard protection is always on when players on these surfaces, and depending on the type of planet, there can be anything from clear weather patterns to extreme and very powerful heat storms. In some cases, scorched planets may set on fire during heat storms, and during this time, hazard protection will drain 3x faster than normal. Coolant upgrades are recommended for exploring these planets if players intend to be on them long term.
5 Biome – Frozen
Frozen worlds are interesting because they’re indicative of having possibly been a lush world now in an ice age. Seeing them from space, they’re a great white ball with streaks of color here and there to denote flora. The resources that can be found here are dioxite, frost crystals, and radon.
Once in a while, if there’s a storm, storm crystals can be found, which go for a good price on the trading post. Extreme frozen worlds will require more protection against storms than clearer worlds and drain the bio-hazard suit 3x faster, much like scorched worlds.
4 Biome – Toxic
These planets’ surface can only be called toxic by the way they look, what’s on them, and everything about them. They’re covered in fungus, toxic rain, and highly poisonous flora that attempts to kill the player when they get close. The water on these planets isn’t really water and is more of a toxic ooze, making it difficult to traverse at times. Resources that can be found here are ammonia, fungal mold, nitrogen, and jade peas. Hazard protection is always on in these worlds, so it’s recommended that players bring enough materials to replenish their suits.
3 Biome – Irradiated
Another type of world where hazard protection is always on, and extreme weather patterns cause bio-suits to drain 3x faster, Irradiated planets are rocky and full of radioactive gasses, and surprisingly a lot of plants. Resources that can be found on these planets are uranium, gamma root, and radon. Radiation deflectors are recommended for any players wanting to spend more than their fair share of time on these worlds. In extreme cases, radioactive storms can occur, and they’ll have to find cover or risk their suits being drained quickly.
2 Biome – Marsh
These planets often have subterranean tunnels that are like caves in other biomes. However, they’re horizontal in descent rather than vertical and pepper the planet’s surface more readily than other biomes. These planets’ conditions vary from being lush-like to toxic-like and are usually covered in flora that can’t be analyzed and toxic fungi. The resources found on these planets aren’t consistent, though; at times, star bulbs, faecium, or mordite can be found on them in mineral deposits if the player is lucky enough to stumble upon one.
1 Biome – Volcanic
Basalt, sulphurine, and pyrite can be found in Volcanic worlds, similar to Scorched worlds in their being rocky and sandy in nature. The difference is that there are volcanos that are active on the surface and erupting constantly. The temperatures on these planets are always extremely high. Bio-hazard suits will be tested, especially in cases where the ground itself may self-ignite, creating high danger zones for the player and causing suits to drain 3x quicker. It’s recommended that players bring enough materials on hand to keep their suits replenished while exploring and not forget their heat shield.
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