No Mans Sky is coming to PS5 and Xbox Series X/S with update 3.10.
The next-gen update to No Man’s Sky will bring a graphically enhanced and smoother experience and all enhancements are also available to PC players.
You can expect lusher, denser alien environments with planetary terrain are populated with thicker grasses, flowers, fungi, and rocks. These will be rendered with higher resolution textures and more detailed geometry. You can look over the differences in the slider images posted on the official website.
Base building on next-generation consoles in No Man’s Sky will allow you to construct larger and more complex builds. And for the first time, console players on next-generation hardware will also be able to play with up to 32 players.
If you own a 4K compatible TV, you can experience ultra-high resolutions with “smoother performance” and play in 60fps at 4K resolutions. Xbox Series S owners can customize the game by choosing between high-quality native resolution at 30fps or high performance at 60fps modes.
On all next-generation hardware, warping will be faster up to ten times that of current-gen consoles. Load times will also increase.
You will also be able to transition your No Man’s Sky game to next-gen. Xbox Series owners can automatically update their previous game to the new console, while PS4 players can upload their save data in-game for download on PS5.
All iterations of the universe are now united, which means PlayStation 5 and Xbox Series X/S players can explore alongside others on all other platforms.
Players on PS5 will experience the console’s new sensory features in No Man’s Sky. This includes haptic feedback, 3D audio, and PSVR owners will be able to continue to play the game on PS5 thanks to backward compatibility.
You can look over the patch notes for the next-gen update below. The last update to the game, Origins, was released in September.
No Man’s Sky 3.10 Patch Notes
Next-gen Console Support
- No Man’s Sky is now compatible with PlayStation 5, Xbox Series X, and Xbox Series S.
- Save games can be transferred from previous console generations to their next-generation equivalent.
- PSVR owners can continue to experience No Man’s Sky in Virtual Reality on PlayStation 5 via the backward compatibility functionality.
- PlayStation 5 users can use the Activities feature to track and manage their Journey Milestones.
- PlayStation 5 users now experience feedback directly through the triggers of their pad.
- Added support for Tempest 3D AudioTech on PlayStation 5.
Visual Enhancements
- Rendering quality has been significantly increased for next-generation consoles.
- Base complexity rendering limits have been removed for next-generation consoles.
- For next-generation consoles and PCs running on “Ultra” settings, the distance at which detailed grass, plants, rocks, and other objects are shown has increased.
- For next-generation consoles and PCs running on “Ultra” settings, the density of terrain details such as foliage, fungi, and rocks has been increased.
- Texture and geometric detail on a large number of objects such as foliage, fungi, and rocks have been significantly increased.
- Improved the visual effect of grass being pushed aside when walking through it.
- Fixed an issue that caused the water horizon to appear bumpy.
- Fixed an issue that could occasionally cause the grass to fail to render.
- Fixed an issue that caused butterfly bellies to be unintentionally always white.
- Fixed an issue that caused planetary lighting to change after opening and closing Photo Mode.
- Fixed an issue that could cause foliage to disappear when moving the camera in Photo Mode.
- Refreshed the set of community images on the Mode Select screen.
- Updated the style of the hazard protection icons on the HUD.
- Updated the style of the icons displayed by mission notifications and markers.
Performance and Stability
- Fixed a number of rendering-related crashes on PS4.
- Fixed an issue that could cause very large saves to fail to load on PC.
- Optimized terrain generation on Xbox One.
- Introduced a significant number of performance optimizations for all platforms.
Quality of Life
- Improved the feel of space combat. Target locking has been improved, and enemy ships are now more visible with cleaner UI.
- The camera shake caused by gassy hazardous flora has been reduced.
- The camera shake when shooting nearby objects has been reduced.
- Hover text has been added to banner emblems in the Appearance Customizer.
- On PS4 and Xbox One, when adding a No Man’s Sky friend who is playing on on the same platform, players are now also presented with the option to add them as a PSN or Xbox friend.
Misc Bug Fixes
- Fixed a rare blocker where some players on older saves would be unable to progress in the Atlas Path.
- Fixed some rare cases where multiplayer sessions could fail to resume correctly after suspending the game on Xbox One.
- Fixed an issue that could cause a blank Galactic Map when joining a multiplayer game while the host was mid-warp.
- Fixed an issue where NPC pilots landing on planets could disappear for some players in a multiplayer game.
- Fixed an issue that could cause players to load into the wrong system when joining a multiplayer game while the host was on the other side of a portal.
- Fixed an issue that could prevent players from redeeming the pre-order bonus if it was installed while the game was running in the background.
- Improved the alignment of the camera when interacting with damaged containers.
- Fixed an issue that could cause ships docking in a Space Station to have an incorrect collision.
- Improved the collision of doors on bases, making them easier to walk through.
- Fixed an issue that prevented base decals from being deletable after placement.
- Fixed an issue that could cause multiple mission notifications to display simultaneously and overlap.
- Fixed a rare case where the tutorial notifications would constantly flicker when starting a new game.
- Fixed a rare issue that could cause inactive missions to progress when using the Multi-Tool Scanner.
- Fixed a number of incorrect text responses in NPC interactions.
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