Skyrim: The 10 Biggest Plot Holes In The Game | Game Rant

The Elder Scrolls games are full of interesting and bizarre concepts. There is a tremendous amount of thought and effort put into this franchise’s universe. Gamers the world over love delving into the history of this fascinating fictional world. Through adventures across Tamriel, reading in-game books, and having conversations with NPCs, players can discover some of the deepest lore.

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But not all of the stories, lore, and conversations should be taken seriously at first mention. For when there are decades’ worth of writing about thousands of years of universal history, there are bound to be a few things that just don’t align properly.

10 The Population

Most will attribute Skyrim‘s low population density to the game’s engine not being able to support as many NPCs as would be realistic, but there’s more to it. In a series of in-game books called Song of the Return, Volume 2 states that the Atmorans, lead by the famous Ysgramor, took Skyrim from the Snow Elves with a force of five hundred warriors. These Five hundred apparently defeated thousands of elves. It’s doubtful this victory could be chalked up to superior strategy and overwhelming might, for Skyrim is not a single pass through the mountains. The numbers just don’t add up.

9 Tsaesci, The Serpentine Folk

Through information found within the in-game book Mysterious Akavir, as well as dialogue spoken by the vital NPC Esbern during one leg of the main quest, the player learns a bit about this mysterious race. In the carved mural within Sky Haven Temple, the Dragonborn will see the Tsaesci depicted as men similar in appearance to Nords, but this may be an untrue representation. For in Mysterious Akavir, they are essentially described as vampiric snake-like beings who have the lower bodies of serpents and reptilian faces. Sadly, there isn’t much to go on in terms of determining the truth.

8 Eight Years Of Isolation

Many are familiar with this unhinged jester from the Dark Brotherhood questline, but some may be unfamiliar with his past. Before coming to Skyrim, he was a member of the Cheydinhal Sanctuary, which fell on hard times about a decade before the events of the game. When reading his journals, it is revealed that the Cheydinhal Sanctuary was abandoned and that Cicero was the sole member for eight years. During that time Cicero descended further down the slope of madness. Why not seek out the Brotherhood Sanctuaries in Skyrim sooner? Only the Night Mother knows for certain.

7 Abandoned By Auri-El

Auri-El is an important deity in Elder Scrolls lore. Head of the High Elves’ religious pantheon, he is considered to be the soul of the creator of the universe. He is also attributed with helping to create the mortal plane of existence, but in doing so permanently separated the elves from the spirit world.

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He helped establish the first kingdoms of the high elves, but following this, he promptly ascended back to the spirit world leaving the elves behind. He apparently promised to help them re-connect with the spirit world but was never seen again.

6 Uncertain History

The Hist are a race of sentient trees located mostly in the Black Marsh, but there are a couple of individuals that somehow ended up elsewhere. Long ago, this race apparently lived all over the world of Nirn, but at some undetermined time, they began to disappear from most places. In-games books, like The Seed, share theories as to why and how this happened. Being cut down by greedy Dwemer, ravaged by an ancient war, and fleeing via unexplained teleportation to another dimension are all cited as causes for their scarcity, though none have been confirmed as the canonical reason.

5 The Inconsistent Discrimination Of Windhelm

All players who have ventured about Windhelm are likely familiar with the divide between the Nord and Dark Elf inhabitants. Furthermore, the city’s Nords don’t seem to like any other elves, or even Beastfolk, for that matter. This theme is thrown at the player through many lines of dialogue that can be heard from passing townspeople having a chat. Though the player seems to be the exception to this racism, regardless of what race they are. Shopkeepers, inn owners, and more will treat the player without any disdain whatsoever, even if they are one of the loathed Dark Elves.

4 Roggvir’s Nearly Unstoppable Execution

Those who have been to Solitude are likely familiar with this sight. Roggvir, the former city guard, is executed for allowing Ulfric Stormcloak to escape the city after killing High King Torygg. If the Dragonborn attempts to stop the sentencing, more often than not he will still end up dead.

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Roggvir will usually get slain by the guards, but even if he doesn’t he’ll usually disappear, or drop dead when spoken to. Unless he makes it to his favorite grindstone, where he will sit for all eternity, unbothered, despite being an infamous criminal in the eyes of Solitude’s authorities.

3 An Unlikely Kidnapping

To initiate the Dark Brotherhood questline, the player must perform a sinister quest in Windhelm and then sleep in a bed, only to be woken up in this filthy, remote shack a great distance away from any town. For low-leveled characters, this seems like a creepy, yet interesting, way to start this section of the game. But for players who don’t bother to sleep until they are high level, appearing here will be amusing instead of alarming. Just imagine Astrid lugging a sleeping protagonist clad in full Daedric armor across the entire province in a single night. Even if she had help, it just doesn’t seem likely that this would work as intended.

2 Ice Wraiths Are A Lie

There are many things wrong with ice wraiths, not including being annoying to fight. They are not true wraiths, for a “wraith” is a description meant specifically for undead enemies. Ice wraiths are actually elementals, like spriggans or atronachs, and are very much alive. This can be confirmed by casting the Detect Life spell, which will allow their auras to be visible, which does not happen for undead enemies like draugrs or skeletons. Furthermore, these wispy pests don’t actually fly. When launched off a high area with the Unrelenting Force shout, they will die to fall damage, despite seemingly never touching the ground.

1 Hail Sithis!

Sithis is essentially a god of death and darkness. He is branded as a destroyer by all, even his followers among the Dark Brotherhood. Though, it is possible that he is much more. The primordial concept Anu is credited with creating existence, but in some texts that can be found in Skyrim it is hinted at that Anu is merely a static force of energy and that Sithis manipulated this force in order to create things. Things which he then desired to destroy, since he opposes light and order. With such scant details it is hard to determine what is the truth, but the creation of Nirn, as seen by players, may be the biggest falsehood in the entire Elder Scrolls series.

NEXT: Skyrim: The 10 Weirdest & Funniest NPCs In The Game, Ranked


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