Just as in the base game, players in Ghost of Tsushima: Legends have access to four different stances. These stances affect how the player fights, and each one is stronger against a particular type of enemy. Though Jin unlocked all four stances and could switch between them at will, characters in the multiplayer expansion are restricted based on the weapon they have equipped. Most weapons only have one stance available to them, though there are some that allow the player to switch between two. Finally, there is also a legendary katana that gives players access to all four stances, though it is rare.
In the base game of Ghost of Tsushima, which stance to use was as simple as what type of enemy the player was fighting. Stone stance is best against swords, Water stance can break through shields, Wind stance can pierce the defense of spear users, and Moon stance was particularly effective against brutes. In Ghost of Tsushima: Legends, there are a few things to think about when picking which stance is the best outside of this, as the inability to switch freely means players should pick which stance is best against all four types of enemies they’ll encounter.
Stone stance is more effective against swordsmen, and though that enemy type is abundant in Ghost of Tsushima: Legends, this is still arguably the worst stance to use. It’s held heavy attack is a series of thrusts that do bonus stagger damage to swordsmen, but it doesn’t do much else in terms of helping against other characters. The water stance special does more damage and is easier to activate, making this the bottom of the barrel in terms of stances in the new co-op game mode. What’s more, the most common types of Oni are brutes and spearmen, so Stone stance doesn’t help much against them either.
Despite all this, Stone stance will likely feel very familiar to players, as it is the one that Jin starts with in the story. Stone stance heavy attacks are very fast, making staggering swordsmen enemies a lot easier, and the triple stab does a lot of damage to staggered enemies. If used correctly, Stone stance can be a powerful tool, but for ki level 110 end game katana, it’s probably best to go with some other stance instead due to the lack of versatility in this one when compared to others.
The Water stance is very powerful, as it’s held heavy attack can deal massive damage to an unprotected enemy very quickly. Because of this, it is great to use against all types of foes. While it will break the guard of shieldmen with ease, using it in conjunction with a dodge or ghost weapon to deal lots of damage to a swordsmen, spearmen, or brute type enemy is also a great strategy. Water stance can easily carry players through most encounters, and is especially effective against enemies like the Disciples of Iyo and archers that can’t defend themselves well.
The main drawback of the water stance is that it isn’t very useful against Oni. The most common types of Oni either use spears or are brutes, so the Water stance doesn’t help take out these fearsome foes aside from stacking quick damage. That said, other types of Oni like the dogs, Tengu, and Disciples are all very susceptible to Water stance, making it a solid choice. The best thing for players to do is try and manage to get a katana with Water stance as a secondary option, as it complements any other stance incredibly well.
Moon stance fulfills a niche role in Ghost of Tsushima, but in Legends it sees a lot more use. Brute type Oni enemies will appear very frequently, especially in higher difficulties, and they can be tough to handle without Moon stance. Players using any other stance will have dodge around their massive swings, as most attacks don’t stagger them, but the Moon stance heavy attacks and held heavy have the ability to both stagger and deal heavy damage to these brute type enemies. This also works on non Oni enemies, obviously, such as the brutes with the explosive weapons.
The drawback of Moon stance is that it’s sort of a one trick pony. Against any other type of enemy, another stance will work much better. Water stance, for example, will outperform Moon stance against spears, swords, and shields. What’s more, its held heavy attack can be difficult to use, as though it seems like it can hit multiple enemies, it’s very difficult to pull that off. It’s probably best to avoid moon stance at lower difficulties when there’s less Oni, but as the player progresses to Ghost of Tsushima: Legends‘ higher difficulty levels it will become very helpful in certain situations.
The Wind stance is arguably the best stance to have at the ready in Ghost of Tsushima: Legends for a number of reasons. For starters, many Oni enemies that players encounter will be spear users, so having the Wind stance available will make handling those enemies much easier. What really sells this stance as the best is its held heavy attack, a kick which sends enemies flying. It can be used by Ghost of Tsushima‘s Hunter class to create distance between themselves and the enemy, and while this isn’t useful against brutes as they don’t fall over, it can make dealing with other enemies a lot easier.
After kicking someone away, players can run up and perform a critical strike on the foe before they stand. This works on all enemy types except brutes and heavy Oni. It can also be used to kick enemies off of cliffs, dealing heavy damage in that way. Against spear users, Wind stance has the best of both worlds in terms of both defense and offense, as the player will automatically parry any spear attacks while using any Wind stance attack. All of this works together to make Wind stance the most useful stance to have in any given situation of Ghost of Tsushima: Legends, and when paired with another stance like the Moon stance, it can be even more deadly.
Ghost of Tsushima: Legends is available now on PS4.
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