Outriders Technomancer Class Breakdown | Game Rant

Following the recent news of the delay to Outriders, pushing the game completely out of the next-gen launch window, fans have been anticipating the next big news drop for People Can Fly’s upcoming game. This week, Broadcast 4 finally arrived and delved into some potentially exciting topics including end game content, how mods work, and the fact that Outriders isn’t following the trend of other looter shooters and completely ditches the live service model.

Once the lengthy campaign as been completed, Outriders introduces players to content known as expeditions. These missions are more difficult and aim to test players and their current character build. What makes these missions even more interesting is the fact that all 14 are hand crafted and don’t rehash assets or missions from the main campaign. As players continue through them, each expedition has its own progression system attached to it, allowing players to increase or decrease the difficulty which alters the rewards given at the end.

RELATED: Watch Every Outriders Trailer Revealed So Far

Of course, this fourth broadcast also featured the final class spotlight. This time around, the recently revealed Technomancer was featured and from what was discussed, this class appears to be the most unique one of them all. Unlike the other three, the Technomancer appears to be a balance between offensive firepower and the game’s sole support class. Here’s everything known about the final Outriders class, the Technomancer.

Utilizing the powers of technology, this class is capable of animating constructs to not only aid allies but deal damage from afar. Unlike the other three classes, the Technomancer is better at supporting the team using its various crowd control abilities, healing, and overall versatility. This is not a class that can be along the frontlines dealing damage like the Trickster or Devastator. Technomancer players need to pay a bit more attention to the flow of combat to really excel.

However, even though this class has a lot of support oriented abilities, it doesn’t mean they can’t be a damage juggernaut as well. In fact, this class has access to a full arsenal of weapons through summoning powers and a focus on sniper rifles means they’re best utilized at range away from enemies.

For the Technomancer, their basic melee attack not only damages the target but also applies a freezing area of effect on any nearby enemies which completely stops them from moving for a short time.

Unlike other games in this genre, Outriders doesn’t have healing potions littered around the ground. Instead, each class had their own unique way to gain back health. For the Technomancer, players recover a portion of the damage dealt as health, pretty much making this class as close to a vampire as players are going to get.

Better yet, this class’ passive abilities also increase long range damage by 15%, increase leeching skills by 15% and increases weapon leeching by 15%. Naturally, this really pushes players into adopting a long range loadout with sniper rifles or other ranged weapons for maximum effect.

Just like the other three classes, the game gives players plenty of ways to better tailor their Technomancer to a certain playstyle. In addition to loot, players have multiple skill trees to invest in, letting them create their perfect version of the class. Devoting skill points into one or more branches will ultimately alter how the Technomancer plays as well as their combat effectiveness. Of course, experimentation is encouraged as players are not locked into choosing one tree and can even respec to try out different branches if they so choose.

  • Pestilence – As the name suggests, players who invest points into this branch will gain access to bonuses around damage and also decay. In this case, decay is an elemental type that deals damage over time to enemies hit with it.
  • Tech Shaman – Centered around the idea of indirect damage and also healing abilities, investing into this skill tree enhances gadget summons, freeze effects, and turrets as well as support skills.
  • Demolisher – For those who can’t decide between the different playstyles, the Demolisher branch is the jack of all trades tree. Putting points here basically enhances everything about the class, from decay damage, weapon damage, to summoning damage as well.

Unlike the other three class reveals, People Can Fly chose to reveal five of the eight total abilities of the Technomancer, letting players discover how devastating this class can be.  What has been revealed appears to be a good mix of summoning weapons like rocket launchers and turrets as well as support skills. These skills really play into the strengths of the class, it’s versatility and adaptability.

  • Tool of Destruction – A weapon summoning spell players can use to instantly call in a minigun or rocket launcher. Better yet, players don’t have to choose between the two as this skill let’s players pick which one they want at any time based on how they activate it. Tap the button to summon a rocket launcher, but holding down the button to activate the skill will summon a minigun instead.
  • Fixing Wave – A classic support skill that restores health to the player, constructs, and teammates. An essential skill for the Technomancer, especially when taking on some of the game’s biggest challenges inside of Expeditions.
  • Pain Launcher – Summons a missile launcher to independently fire a barrage of rockets at enemy targets. The rockets also interrupt enemies as it carpet bombs a large area.
  • Blighted Turret – Summons an automated turret that can be placed by throwing a canister at the desired location. Not only does this device fire a stream of damaging bullets, but it lobs toxic poison at enemies dealing damage over time. Both Pain Launcher and Blighted Turret give players plenty of options for defensive or offensive playstyles.
  • Cold Snap – A somewhat different skill compared to the other four, Cold Snap is a large area of effect skill freezing all enemies trapped in it. It can be a great support skill for holding rush down attackers in place or clumping large groups together for easy kills.

However, a recent hands-on preview event showcased a couple more abilities, not disclosed inside of Broadcast 4. In addition to weapons, the Technomancer has access to traps that can be placed in the world. One such skill is called Shrapnel and it can be placed along the ground to do guaranteed damage to enemies that past through it. Cryo Turret does exactly what it sounds like, replacing the toxic effect and instead fires out damaging ice that also slows enemies. Needless to say, these two abilities are great for crowd control and locking down portions of the map for allies.

Outriders releases February 2, 2021 for PC, PS4, PS5, Xbox One, and Xbox Series X/S, with a Stadia version in development for later in 2021.

MORE: Outriders Pyromancer Class Breakdown

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