Power-creeping is a phenomenon that occurs in all TCGs at one point or another. As new sets of cards get released, more powerful ones will inevitably get introduced to add new and fresh elements into the game. To maintain balance, the power increase of cards is purposefully gradual.
Though a gradual incline over a long period of time can lead to behemoths being born. EX variants of cards were introduced in the Pokemon TCG in late 2011 and revolutionized the metagame. Their might makes any deck benefit from including them. No TCG trainer looking to make their mark on the world would be caught without at least a few of these powerhouse cards.
10 Mega Kangaskhan
Released in the Flashfire expansion, this card harkens back to some non-mega Kangaskhan cards; some of the best Normal-types. There are a few versions of Kangaskhan in the TCG where the damage of their attacks is based on coin flips. This card takes this pattern and super-sizes it. Guaranteed 100 damage is nothing to sneeze at for regular opponents but is not particularly dangerous to opposing EX cards who usually boast 200+ HP. Wham Bam Punch has no ceiling for damage, making it one of the most dangerous attacks in the game, though with only 30 bonus damage per successful coinflip it is a gamble that may not pay off.
9 Mega Gardevoir
With no damage cap for its attack, Mega Gardevoir from the Primal Clash expansion can unleash insane destruction. Including the 3 energy required for the attack, if the player puts merely 2 Fairy energies on each of their 5 benched Pokemon and then mega-evolves Gardevoir, they can do close to 400 damage with no negative attack effects. The downside is that this takes a while to set up and needs lots of energy, but with the ability to one-shot almost any Pokemon it may be a strategy worth investing in.
8 Mega Blaziken
This fiery Pokemon needs 2 turns to dish out its true damage, but it rarely needs more than that to fell an adversary. Dealing 100 on its first attack turn and then a whopping 200 on the next means Mega Blaziken from the XY Black Star Promos expansion has one of the deadliest 2-turn combos in the game. Furthermore, there is no discarding, self-damage, or other negative effects of Moonsault Blaze, which means one can keep up the momentum and pressure indefinitely.
7 Mega Venusaur
True to the strategies consistent among Grass-type pokemon for decades, Mega Venusaur from the XY expansion can literally put the opponent into a state of crisis. 120 damage is not the most that can be dealt from an EX Pokemon attack, but with a guaranteed chance to both paralyze and poison the foe it is an incredible move to lock down a tricky enemy.
On the opponent’s next turn, they will need to rely on luck, use up crucial trainer cards, or retreat — all of which put Mega Venusaur’s trainer at a strategic advantage with further potential to lock down even more opposing Pokemon.
6 Mega Aggron
This tank of a pocket monster is another from the Primal Clash expansion. Its Megaton Slam is an attack that relies on a bit of luck to be fully effective in battle. With a potential for an additional 120 damage on top of a base 120 flat damage, Mega Aggron can one-shot almost any opponent; even other EX cards. Since losing an EX Pokemon yields twice the amount of prize cards, a single coin-flip may be worth trying despite the potential damage to one’s own benched pokemon.
5 Mega Ampharos
This Electric Pokemon from the Ancient Origins expansion is one of the most powerful of its type to be created. Its Exavolt attack gives its trainer the chance to do 50 more damage and a guaranteed chance to paralyze the foe at the cost of taking 30 damage. The option for extra damage and applying a status effect makes Mega Ampharos a versatile powerhouse that can dish out big hits as well as lockdown a foe. Because of the recoil damage, it cannot do this indefinitely but will grant one plenty of chances to cause havoc to the opponent’s side.
4 Mega Tyranitar
Another from the Ancient Origins expansion, Mega Tyranitar is even mightier. Not only can the aptly named Destroyer King attack unleash decent damage on the first attacking turn, but it can lead to a truly destructive combo on the next. For each 10 hit points missing from the opponent, Destroyer King does 60 additional damage.
This means that if an unboosted Destroyer King hits the foe last turn for the full base amount of 110, this turn it can do over 700 damage — a truly ridiculous amount that can one-shot any foe. Furthermore, if Mega Tyranitar is sent out against an already damaged foe, its attack will be already primed for regal ruination.
3 Mega Charizard Y
Like in the old days of the TCG, Charizard can be found among the strongest cards. In the Flashfire expansion, a version of Mega Charizard Y was released with what many consider to be a broken attack. Crimson Dive’s 300 base damage is about as high as one could hope for from a standard attack. The 5 energy required isn’t even that huge of a cost considering 3 of them can be any type, making special energies very useful. Stoking the flames of this Fire-type Pokemon is undeniably worth the cost despite the recoil damage of 50 since the damage dealt can one-shot rival EX cards. At 220 HP, Mega Charizard Y can unleash this attack 5 times before felling itself; more than enough to win a battle without aid in most cases.
2 Mega Charizard X
As if one overpowered Mega Charizard was not enough for the Flashfire expansion, they released a Mega Charizard X card as well. Somehow, they made this one even more powerful. Wild Blaze does as much damage as Mega Charizard Y’s Crimson Dive but has no recoil damage. Instead, using this powerful attack forces one to discard 5 cards from their deck. This potentially causes a threat of milling oneself out of cards, though is it more likely to win a battle by wrecking the opposing forces before the lack of cards becomes a factor. On top of this, Mega Charizard X has a bit more HP and a less common weakness type, giving this monster even more of an edge.
1 Mega Gengar
Ghost-type Pokemon are always tricky to deal with, and this Mega Gengar from the Phantom Forces expansion is no exception. In fact, it’s one that proves this notion beyond most others. Its Phantom Gate attack can emulate any opponent move at the cost of one Psychic energy plus any two others. This allows the trainer to use a foe’s greatest weapon against them; possibly even before they can use it themselves and with a minimum cost! If things are looking dicey, Mega Gengar can be switched out easily with its minuscule retreat cost. This card is irrefutable proof that Ghost-types are as terrifying as their reputation states.
Find A Teacher Form:
https://docs.google.com/forms/d/1vREBnX5n262umf4wU5U2pyTwvk9O-JrAgblA-wH9GFQ/viewform?edit_requested=true#responses
Email:
public1989two@gmail.com
www.itsec.hk
www.itsec.vip
www.itseceu.uk
Leave a Reply