In a game about exploring, mining, and conquering space, the most interesting part of EVE Online is the players. EVE‘s is a player community that regularly comes together to do incredible things, like raise money for COVID relief, or fight a giant in-game war.
There’s an autonomy that players have in EVE Online not found in other games, mostly because players create and operate many things in the game themselves. Ships, weapons, ammunition; these are manufactured by the players that use them. The largest groups in the games are not NPC factions, but player corporations. These endeavors have always been acknowledged and encouraged by CCP Games, EVE‘s dev, but now CCP is taking it to the next level with a Partnership Program.
CCP Games’ newly launched endeavor is officially titled the EVE Online Partnership Program. Similar to partnership programs on platforms like Twitch, it gives tools and additional publicity to content creators whose content centers around EVE Online. This includes video creators and streamers of course, but also podcasters, third party developers, or almost anything provided someone can make their case. There are numerous benefits offered, including free Plex (EVE Online‘s currency) per month, promotion and publicity from CCP, and access to the devs for talks.
For many EVE players, this will be an exciting prospect. Until now, all widely known EVE third party creations have been largely homegrown, but that doesn’t mean they haven’t been massive. Goonswarm is a massive corporation that represents a living feat of cooperation between players, as do the other corporations in the game. The devs have regularly recognized less conventional player creations too, like when they made one player’s project, the Molea Cemetery, into a permanent in-game fixture.
The less conventional creations are where the possibilities for the Program really start to get wild. Some of the biggest EVE projects don’t take place in the game. For example, one player has taken to chronicling the history of the game, going so far as to publish it as a book. That player is still working on the second book, which will presumably include things like EVE‘s recent record breaking PVP battle.
With the outlandish things done by the community, it’s honestly a wonder that a Partners Program took this long. Hopefully it finds success in a game where players have created and promoted their own content for years. If it does, kind gestures like Chappy’s Birthday Bash might get more notice.
EVE Online is available on PC.
Source: EVE Online
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