Gaming giant Bethesda has become renowned for producing incredibly fun games. Titles in their biggest franchises have hit top sellers lists and have dazzled critics the world over, but their games are far from perfect. In addition to being known as the creators of awesome games, they have also become synonymous with a fair number of glitches and bugs.
The Fallout series holds quite a number of weird and unintentional happenings. Even the newest main series title in this franchise, Fallout 4, is plagued with a number of game-engine hiccups. Some are simply annoying but at least others are comical. A few can even be abused for the player’s benefit.
10 Item Duplication
Bethesda’s coding in Fallout 4 has some gaps, which players can use to make multiple copies of not only individual items but entires stacks. One will need to drop whatever they wish to duplicate on the ground and then enter “Workshop Mode.” After this, select the item(s) and hit “Scrap,” “Accept,” and “Store” in rapid succession.
If done fast enough, the item will be scrapped for their components as well as stored in the workbench, thereby giving the Sole Survivor twice as much of that item as they had before. This is possible because the timing in which certain things take effect is remarkably slow, creating wide-open windows for any Glitch Gremlin to sneak into.
9 Miss Every Single Shot In VATS From Point Blank Range
Regardless of the percentage chance to hit, there are times when VATS simply cannot compute certain scenarios. If the player is too close to an enemy, the damaging effect of their bullets may be ignored. Due to the way the game calculates where the damaging parts of an attack are, it is possible to be too close to a target.
Even if the Sole Survivor has a gun’s barrel literally pressed to a foe’s head, the damage dealt by expelled ammo may simply pass through the target too quickly for Fallout 4‘s slow engine to process.
8 Unlimited Experience
In Saugus Ironworks, there is a magazine that when picked up will grant the ability to create statues from copper. Next, head to any settlement and craft as many as the area will allow. When the maximum number of statues is reached, scrap the last one and then rebuild it rapidly.
The item cap of the area factors into this last statue and the player will get more experience for this than the others. The game also doesn’t seem to know that it is the same last statue being scraped and built over and over, simply thinking that the player is adding many more despite the cap being reached.
7 Free Crafting
Yet another way to abuse the mechanics of Fallout 4‘s hilariously slow menu actions is to hit up a nearby cooking station. When creating items such as Nuka-Cola, Stimpaks, or various chems, there is a delay between the actual crafting of the item and the resources being used up to do so.
The crafting happens first and there is an easy method to interrupt the game from using up the resources. Immediately after the item in question is crafted, move one line up the menu with the control stick (or arrow keys). If done quickly enough, the game will not use the crafting components, meaning that the player can essentially create many items for free.
6 Infinitely Loot Cabot House
In a downstairs room of this location, there is a chest, bed, Fatman, and a few other things. For some reason, this room is codded like areas that respawn resources. There are some places that do this with objects found on the ground but these are usually in the wild and pertain to limited resources linked to enemies that also spawn in these areas.
In Cabot House, this downstairs room’s items will all respawn if the player fast-travels away and comes back after a few minutes. Since there is lots of ammo in this chest, it could be a great place to stock up on munitions.
5 T-Posing NPCs
The “T-Pose” is the default position that all NPC models have. This pose is never meant to be seen by the player, as it is a placeholder state for animations like walking and talking.
Sometimes, however, the game’s engine gets confused and thinks that a certain NPC doesn’t need to be doing anything and will set them into this default state of existence in order to save on game resources.
4 Infinite Settlement Size
Those actively looking to develop Boston’s wasteland will have to use multiple settlements, which can be tedious if someone needs to travel back and forth between them. That is unless the player manipulates the area. An easy way to break the size cap of a settlement is to drop a gun, any gun, and then store it using the Workshop Mode.
Fallout 4 does not identify an object when dropped but considers dropped guns being put into storage as removing an item from the settlement. Be wary with this trick, however, as it is possible to overload the area with items, which could cause frame drops, lag, and possibly even crashes if there is too much object data for the game to process.
3 Easier Building
Due to poor grid-snapping and wonky hitboxes of many structural components, things can be tricky to place just right. Walls will not fit together, floors will be uneven, and some objects will not be placeable despite there being nothing in the way.
To get around this, use rugs. When items are placed on top of one another, and then the bottom item is moved, everything shifts like some sort of post-apocalyptic totem pole. Using this method, the Sole Survivor can set walls, tables, or other objects on top of rugs, which can then be moved and positioned much easier than when placing an item directly. Think of these temporary rugs like little forklifts that help move things around.
2 Unlimited Caps
Currency in this game can be short at times, which can prevent a player from acquiring the nicest things. Thankfully, Fallout 4‘s menus offer yet another way to benefit from their slowness. Simply perform the duplication glitch but with a store.
The Armor Store works the best due to it having the highest monetary cost. Scrapping each Armor Store will yield hundreds of caps.
1 Sometimes Things Just Don’t Load Properly
Most glitches and bugs require some sort of input to occur. That is to say that the player usually needs to do something, either intentionally or accidentally, for the game to freak out. But not always.
When starting a new playthrough, gamers will sometimes encounter a horrifying scene during character creation in that parts of the model’s face will not load. This is likely due to the number of variables that go into deciding the player’s look and the game not being able to render all aspects simultaneously.
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