10 Things About FromSoftware Games That Everyone Loves

Over the past decade, FromSoftware has become renowned for its groundbreaking intellectual properties. These developers have been making games for much longer than that but their true popularity began to rise when they rescued the original Demon’s Souls from the abyss of development Hell. Following this, they created the first Dark Souls game, which took the world by storm.

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This company has since made such novel games with immensely loveable qualities that fans simply cannot get enough. There are recurring elements in many of their titles, though not all are connected by lore or easter eggs. There are many wonderful aspects besides these that gamers adore.

10 Easter Eggs And References

Being self-referential is a way that FromSoftware can acknowledge the favorite aspects of their earlier games that fans particularly enjoyed. They do this in many ways by including armor, weapons, and rings that are taken directly from earlier games; even ones not connected in lore or by series. One of the best examples of this is the Moonlight Greatsword, which has appeared in many Souls games, although it actually originated from the 1994 game King’s Field.

9 Real Challenges

In an era where many games hold a player’s hand every step of the way, many have found themselves bored. The genuine difficulty in games seemed like something of the past but not for FromSoftware. Their approach to tutorials is to tell the player which buttons perform which actions and then allow them to find their own way. This is the ideal learning method for those wishing to jump into a fantasy world and build their own legend. Although there are times when things get taken too far in terms of challenge, a hard-fought battle is often more satisfying than following markers on every step of one’s journey.

8 Tremendous Amounts Of Detail

There are few companies that put extra effort into their worlds, but FromSoftware is one of them. There are numerous places all throughout the Dark Souls trilogy where gamers can never reach in-game but are remarkably detailed. There are entire rendered sections in the lower parts of the cities Anor Londo in Dark Souls and Eleum Loyce in Dark Souls 2 that no one was supposed to visit or see, yet those with special software have been able to clip through walls and discover these secrets. It’s clear that worldbuilding is at the top of the to-do list for this team, and the players who love their worlds are deeply grateful for it.

7 Tactical Obscurity

Despite the incredible amount of detail in the world, creatures, and equipment, there is a lack of immediately apparent story elements on the surface. This allows one to focus on enjoying the gameplay if they do not care about the lore but, thankfully, there are ways to learn more about these rich settings.

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Descriptions on items and dialogue with NPCs can be treated like a very partitioned storybook that reveals details about ancient wars, gods of light and dark, and much more. This almost archeological method of storytelling grants players the chance to delve deeper and discover things in as satisfying a manner as defeating a tough adversary. Essentially, the questions are the foes and the answers are the loot — this is actually quite literal when you consider how much of the worldbuilding is invested in item descriptions.

6 Freedom

Powerful choices are crucial in video games. This is one thing that separates them from books, movies, and other media. The active influence one has on their surroundings can be liberating if done correctly, which FromSoftware seems to have nailed. Various potential fighting styles, starting access to multiple areas, and robust character creation can allow gamers to insert themselves into a given world more immersively. This also massively increases replay value for selected titles.

5 Originality

Even though these developers have made sequels to their own games, their new properties tend to get the most attention. This is because maybe are eager to see what new and interesting concepts they come up with next. When Sekiro: Shadows Die Twice was announced, many initially assumed it would be like Dark Souls but with eastern mythology instead of the western. This was incorrect, as FromSoftware gave the world a much faster-paced ninja adventure that was completely different in terms of gameplay, yet held the same challenge and refined qualities many have come to expect from these developers.

4 Games Polished Like Gems

There are many of the finer aspects of games that go mostly unnoticed. Special attack or dodging animations with less or more frames, a particular tone in an NPC’s dialogue, and convenient shortcuts scattered around the world can make a good game feel just right; making it into a great game.

RELATED: 10 Major Differences Between The PS3 & PS5 Version Of Demon’s Souls

These things and more can make a fictional world feel more like a home away from home for players.

3 Amazing Audio

Acoustics are immensely important to set up the right atmosphere. The proper use of silence, ambiance, effects, and music dictate how the player should feel. Sounds heard will automatically evoke certain feelings in one’s mind. Silence while exploring caves can build tension and ambiance when viewing gorgeous scenery can be relaxing. Hearing the loud clang of metal on stone as a great-weapon slams against the floor can make that weapon feel all the more powerful. And the right music during a boss fight can become the soundtrack to an epic battle which could cause the melody to linger within a player’s mind for years to come.

2 Cool Bosses

In areas filled with mighty adversaries, the climax should be a boss that is more challenging than previous foes encountered but is still thematically appropriate for the setting. On top of this, a good boss needs interesting attacks, a suitable fighting location, and a sense of significance that proves that defeating them will matter. For the most part, FromSoftware nails boss encounters in all these regards and sometimes more.

1 Fun Gameplay

Undeniably, the most important factor about a game is the gameplay. If the action of a title is not fun, then it is worthless, regardless of graphics, music, and other qualities. There need to be components that players will want to perform despite the obstacles. In fact, the obstacles should be entertaining as well! Fighting, dying, and fighting some more can be dull if the combat is sub-par but this has never been an issue for FormSoftware. They have been able to strike the perfect balance in most of their games and even when they don’t, they get close enough to keep people playing them for years. It is this trait that is responsible for millions of adoring fans, sufficient funding, and remakes of their most successful titles.

NEXT: Every FromSoftware Game (Ranked By Metacritic Score)

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