Neverwinter players may be in for a shock soon, as Cryptic Studios revealed that it is reworking the entire combat system of the game. This news comes somewhat unexpectedly, but it seems that Cryptic is hoping to address issues in customization and flexibility of various classes. Initial fan reaction to this announcement appears to be somewhat mixed, as players are happy that an effort is being made but doubtful that much will come of it.
For those that don’t keep up with Neverwinter, it has infamously been very difficult to create unique and customizable characters. The game is balanced in a way that there are only a handful of viable builds and players that stray too far from that will end up with much less effective characters. A combat rework has been requested for a long time, but it remains to be seen whether that’s enough to fix it.
There are five main goals that the developers are trying to achieve with this combat update that are listed as such: Improved scaling, easier to understand ratings, accurate item levels, easier to gear up, and keep options for creative and min/max builds. Perhaps the most contentious of these goals is the last one, as hardcore Neverwinter fans worry that going too overboard on this will make the game less competitive while casual fans don’t think it’s possible.
This is just a quick overview of the changes, and players that are interested in getting more specific details should check out the combat rework dev blog. At the moment the changes are live on the preview server, so it will be interesting to see what fans think about the changes when all is said and done.
Neverwinter is available now on PC, PS4, and Xbox One.
Source: Arc Games
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