Although it didn’t get a ton of fanfare, there were always reasons for fans to be hyped for Call of the Sea. From its debut announcement earlier this year, it was clear that this game was going to be something unique.
Boasting an eye catching color palette and setting, Call of the Sea features gameplay centered around solving puzzles. The story revolves around a Lovecraft-esque tale of a lost expedition and an ancient civilization, but playing to an emotional center, rather than a horror theme. The only real roadblocks in the game are the puzzles, so for those who just want the story, here’s a guide to solving the puzzles of Chapter 4. Please note that there are spoilers ahead for Call of the Sea.
All of the beautiful trailers for Call of the Sea could not prepare people for the logic puzzles scattered throughout. It is indeed logic that guides this first one, as well as some light observation skills. There are four stone pillars scattered around this puzzle’s location, each with four diamond-shaped buttons beneath a mural.
Head to the big, locked door and look at the floor, where Norah will observe a pattern. The diamond pictographs she jots down in the journal are laid out like the diamond buttons. Each mural also has one of those symbols in it, which makes the solution: press only the button that corresponds to the symbol shown in the mural. It’s a very visual puzzle, but don’t worry, it makes plenty of sense after finding the drawing on the ground.
After that, crank each of the three wheels down the now-open path until the hole in each one is at the bottom.
This one could take players a while, contributing its fair share to Call of the Sea‘s playtime. To make this work, players must click the buttons in the power wheel in the correct order. Once all of the switches are lit up, the power will turn on and players can proceed. There are seven buttons, which we will label from 1 to 7 starting from the top button and progressing clockwise. It looks difficult, but it’s not. Press the 4 and 7 buttons and presto: the turbine is working. If other buttons are pressed first, players will have to work to get the turbine back to a state where only one button is lit up and then light up the other six with two button presses.
Once more, there are four murals, each one with a wheel under it. Ignore the murals: the wheels are the important part. Each wheel has a number of starbursts on it. There are notes scattered around the room that give numbers to the symbols corresponding to the wheels beneath the murals, inspecting the notes logs them. Here’s where the indirect thinking comes in: focus on the number of starbursts, not their placement. Turn each wheel to the section corresponding to the symbol matching the number of starbursts on the wheel. Again, it’s a visual puzzle, but the number of starbursts is a bit of a logic leap.
This one’s different in that it requires players to listen rather than look. Game Rant actually has a separate guide just for this puzzle, so check it out for more detail. The long and short of it is a game of auditory Simo Says, playing back the notes heard. Here is the proper sequence:
- Middle
- Left, Right
- Middle, Right, Left
- Left, Middle, Left
- Right, Right, Left, Middle
- Left, Right, Right, Middle, Middle, Middle
Since it launched, fans and critics alike have discovering a unique experience and one that has earned a ton of praise from those who have played Call of the Sea.
Call of the Sea is available for PC, Xbox One X and Xbox Series X.
Source: Explosion Network
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