Cyberpunk 2077: All Fist Fight Locations (& How To Beat Them)

Most players will find that the first side gig they ever get in Cyberpunk 2077 is the questline called “Beat the Brat.” It’s a major side gig and not just a one-and-done, involving a challenge for V to fight opponents of increasing difficulties throughout Night City. Coach Fred warns V that the enemies aren’t pushovers and he is not lying. Without the right tactics, setup, and build, V is going to be in a world of pain.

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Those who are on the Very Hard difficulty might think this challenge is too much to bear and be tempted to turn things down. But remember that harder difficulties mean more experience. Even Easy mode players will want to consider turning it up for this just to get the extra leveling in. The first few entries will focus on general strategies, but gamers who are feeling confident will find the locations of these fights and how to handle each one as points five through one.

If players are looking for a fair fight with even odds, then they shouldn’t be living in Night City. The very first fight in the mission is stacked against V in a very obvious way using a very stupid technicality. So don’t play by the rules. Use a solid first-week mod if that’s what it takes.

In all of these fights, the opponents refuse to fight close to the edge of the ring. Stand on the edge and notice how they will stop in place. Go just close enough so that the fighter will charge in. Then move behind the target and strong attack them so they stumble outside of the area where they are comfortable. Their script tells them to get back to the main area and they will not fight until they do so. Block their path and they will be stuck either running in place or in a T pose, allowing V to win the fights easily.

During a fight, V will be locked out from using inventory items. But before the fight, it’s all fair game. This is a trick that will allow the player to use a blunt object during the fight. Gamers can choose some of the best options from the Reflexes tree to win, but a baseball bat works just as well.

Take a blunt weapon and set it down and queue up the fight. Then pick it up with the “Equip” option and V will be holding it. Make sure it’s blunt because if it isn’t, the target will die and the questline will break. Also, don’t try a gun as it won’t work properly.

V might be built using the very best abilities in the Cool tree, but those benefits won’t work in the boxing ring. Don’t fret, take some consumables before the battle begins and keep 100% of the benefits.

The best choices are ones that increase V’s max health, health regeneration, and stamina regeneration. Even on the hardest settings, stamina is usually not too much of an obstacle, though these fist fights can be prolonged, so this is a good opportunity to make use of stamina boosting consumables.

Since each respec costs $100,000 eddies, it’s unwise to do so just for this side gig. Hopefully, that cost is something that gets fixed later, but there are many other fixes the game needs first. Yet there are a few perks to take a look at because they will help players of all builds.

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Nearly everything in the Athletics and Street Brawler trees will help with these battles, but the two best ones are Regeneration (allows health to increase during battle) and Rush (regenerate health on melee strikes).

Much like the perk points, it’s ill-advised to spend too much cash on cybernetics that are only useful for this side mission. Being broke on top of outnumbered can make those disturbing quests even more gut-churning.

However, several choices are good for the entire game, so visit the local Ripperdoc and install the Subdermal Armor (no prerequisite, +200 armor) and Gorilla Arms (45 street cred, unarmed attacks hit for more damage).

The twins are the first challenge for V. Cyberpunk 2077 is full of plot holes, but maybe the biggest one is how nobody calls out that “twins” count as one person. No matter, it’s the last fight where this garbage happens, so just get through this. By lining up the combatants so that one is in front of the other, V only has to fight one at a time, so keep strafing left and right to make this a battle of two separate one-on-ones.

Buck is not going to give one of the best quotes in the game, he likes to let his fists do the talking. Do not try to block his strikes, as his powerful punches will go straight through. His biggest weakness is dodging because he’s very slow on his recovery and easily staggered. So dodge when he throws a hit and unleash a flurry of strikes to whittle him down.

If you’re flat-footed, César can be the hardest of the fight in the series because of his signature attack that hits like a ton of bricks. He’ll pump his fists to his side, dash twice, and then jump in the air to deliver the punch. Thankfully, it’s pretty easy to spot and dodge after seeing it a few times and he’s got no variety, so dodge this attack and then deliver a haymaker each time until it’s done.

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The champion here is a self-proclaimed animal named Rhino. Rhino doesn’t have a “special” attack specifically, but her hits will take away most of V’s health. Even a body attribute V will probably only be able to take three hits before its game over. She’s got a wind up that takes a long time to unleash, so either interrupt her or dodge and hit her on the follow-through.

The easiest way to “win” this fight is to lose. V makes more credits that way. By winning outright, the reward is more street credit, but that’s easier to earn. For those who still want to win in a normal fashion, stay in the back of the ring opposite of Razor. He’ll burst forward and can be easily blocked and countered. He’s got a lot of life and will automatically heal up for 50% when he hits 10% health, but just keep repeating this for ten minutes until he does down.

Congratulations on completing one of the hardest gigs in Cyberpunk 2077!

NEXT: 10 Games To play After Cyberpunk 2077

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