Electronic Arts games could be getting much more realistic in the near future. According to a recent United States patent, EA requested a patent on December 8, 2020, that could add new innovations in facial expression and character rendering moving forward.
Thanks to very hard work from developers across the industry, next-gen tech is starting to be seen. At EA specifically, hair physics in FIFA is an example of something that fans are impressed with, for example. This new patent could be similarly groundbreaking with character rendering, but perhaps even more so.
Explained as being a system and method for universal facial and expression translation for three-dimensional face model and character modeling, the EA patent could dramatically overhaul character emotion in gaming. The patent would give a new definition to facial shapes of the virtual characters, and each shape would be associated with its own shape identifier.
One of the interesting aspects of the patent seems to indicate that facial shapes are stored in a database associated with said character. This seems like something that the PS5 and Xbox Series X is ready for, and something that may not have been possible with the Xbox One/PS4. And each character has its own identifiers that can be dynamic with what the developer wants. That could mean wincing for impact with a soccer ball during a header in FIFA, anger rising inside of Cal Kestis as he fights off the urge of the dark side in the sequel to Star Wars Jedi: Fallen Order, or a soldier bracing for an explosion in multiplayer in the next Battlefield.
EA has not always been the most popular of gaming companies, in fact, it has been the worst or among the most hated companies in America over the years, but there are ways that it can improve in these areas. One of the ways that it can continue to shake its reputation is simply making great games. If the patented tech is as good as it looks like it could be, then players will perhaps appreciate EA a bit more.
Another way that EA can be more loved is with the EA Impact Report and more player-friendly initiatives. Even if the games are great, it does not mean a whole lot of fans are being raked over by microtransactions, for example. But a combination of great games and goodwill will likely go a long way.
Source: USPTO
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