It’s been a few years since the Definitive Edition for Divinity: Original Sin 2 was released on the Switch and on Steam. Considered one of the best turn-based RPGs of the decade, it continues to draw in new players due to its complex lore, skillful world-building, unique mechanics, and intriguing characters.
Like any open-world game, though, Divinity can be a little daunting for players coming in blind. Freedom of choice can mean freedom to muck up quests, ruin essential relationships, and close certain doors forever. What are some common mistakes among new players? How can they be avoided?
Stingtail is a valuable merchant, but ratting him out to Griff or letting Sebille have at him will result in his untimely end. Considering he’s essential to Sebille and the Red Prince’s quests, as well as making it easier to free Amyro, it’s best to keep him alive until the right moment.
Be warned that Sebille immediately kills Stingtail after her quest dialogue with him. If she’s in the party, make sure any trade is done and any quests involving him are wrapped up before she has her little chat.
There’s more than one way out of the Magisters’ prison, and it can be tempting to make a break for it at the first opportunity. Often, though, this results in more bloodshed than necessary and can create gaps in the main storylines, since players may miss out on meetings with important NPCs.
It is possible to return to Fort Joy after escaping, to do some trade or finish up quests; however, be warned that the Magisters may not be thrilled.
Most players understand the importance of choosing talents wisely, but Pet Pal often flies under the radar. Initially, speaking with animals seems less useful than additional AP or increased casting range. However, starting with this talent or obtaining it early is essential to making the most out of the game.
Several quests can only be received by speaking with animals. Loot and gold aside, chatting with Rivellon’s critters is worth it for the lore tidbits and comic relief they provide in what is occasionally a dense and heavy game.
Best not to try and search for spirits in places like Driftwood or Arx. Even benign Source spells like Spirit Vision will instantly cause Magisters (and often other NPCs) to immediately turn on the party, resulting in an unavoidable bloodbath. Depending on the player’s level and moral alignment, that’s not necessarily a bad thing — just make sure the party is prepared.
Despite the appeal and power of Source magic, knowing when not to use it is often key, due to its reputation throughout Rivellon.
At first glance, new players might view bedrolls as random plates or empty sacks: useless clutter items that simply add a touch of realism. However, picking one up is essential, especially for players who are liable to take a beating while still learning fight mechanics.
At any time outside of battle, players can use a bedroll to fully restore the party’s health. This also provides the Rested buff, which temporarily boosts certain stats while also preventing the Muted, Blind, Crippled, and Knocked Down effects.
A lock on a chest is a near guarantee of valuable loot inside. However, new players often simply shrug and walk away from locks that they can’t pick.
Even if there’s no one in the party with a high enough skill to open it, just carry it in the party inventory until someone can level up their lockpicking. They can be pretty heavy, so it’s helpful to designate the party’s strongest character as a pack mule of sorts to bear the burden.
It’s important to keep the party in good shape; however, healing spells and potions will harm any skeletal friends. Range of effect healing spells, like Steam Lance or Healing Ritual, have the most potential to cause damage by accidentally hitting friendly undead.
This mistake is relatively easy to avoid: make sure any non-living party members are out of range before casting the above spells or stick to single-target healing charms instead. To replenish an undead ally’s Vitality, drink some poison or rest up with a bedroll.
With elemental magic flung every which way, effects on the world are inevitable. In Divinity, these take the form of surfaces and clouds, from blazing fire to pools of poison to blinding smoke. A misstep can mean crippling status effects or elemental damage. It’s also important to understand how effects interact; for example, poison and oil surfaces explode upon contact with fire.
Furthermore, be aware of how to use effects to gain the upper hand. Got an enemy standing in a puddle of oil? It’s the Pyromancer’s time to shine.
An evasive fellow aboard the Lady Vengeance, Tarquin clearly isn’t telling all he knows when the player first finds him in Dallis’ stateroom. The player can kill him then and there if they deem him untrustworthy, but this is a grave mistake. If spared, Tarquin becomes the center of his own side story containing vital lore and considerable rewards.
Tarquin is also incredibly valuable as a merchant, selling Necromancy skill books as well as weapons and armor. What’s more, Tarquin is worth keeping alive just for his entertaining dialogue.
Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. Leaving the area progresses the plot, but it also means abandoning quests. Some players, especially the first time through, are eager to move the story along; however, it’s a mistake not to pursue side ventures first.
Unfinished quests mean free EXP left in the dirt, which can result in players being underleveled upon starting the next act. But more than that, side quests are about scrounging up gold, items, and every tidbit of lore, and that’s the fun of an RPG!
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